Author Topic: 1.7 Daily Builds Changelog  (Read 24615 times)

2017-10-05, 00:44:37
Reply #30

Ondra

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1.7 RC6 is out!

  • Material Library browser root category is now expanded when the window is launched for the first time
  • Selected category in Material Library is now preserved while changing filters or marking materials as favorite or not favorite.
  • Added Corona Camera tooltips
  • Added option to clear node in Corona Camera focus node slot (right click menu)
  • Fixed crash with Corona Bitmap, when empty bitmap was being displayed in viewport
  • Optimized the new direct light sampler inter-thread communication - this should benefit mostly machines with high number of cores
  • Fixed freezing of some controls in Corona Camera
  • fixed crash when saving render element as cxr to invalid path
  • Fixed camera cone sometimes not shown when camera itself is out of view
  • Fixed loading OutputTex from Corona 1.6 with positive saturation (we had to compensate for saturation being 3 times stronger now than it was in 1.6)
« Last Edit: 2017-10-05, 00:48:03 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-05, 22:32:36
Reply #31

Ondra

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RC7. At this moment we are just waiting for the rounded edges, and some last direct light solver fixes

  • Corona 1.7 scenes can now be opened in 1.6
  • Fixed crash with extremely uneven scene dimensions (100 000 x 100 000 x 1 meter)
  • Set camera motion blur duration to 0.5 frames, previously was 1 frame
  • Improved some tooltip wording, added tooltip to skin mtl SSS mode
  • Fixed crash when scene load failed
  • Corona Camera: some properties (targetted, include/exclude list) are no longer taken from last camera when creating new one
  • Corona Camera is now drawn with different icons for panoramatic projections
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-10, 23:28:29
Reply #32

Ryuu

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RC8
  • Turned off flipping green in normal maps of some fabric and leather materials in Material Library (material data will be redownloaded).
  • Fixed blurring/sharpening creating offset in masks - https://corona-renderer.com/bugs/view.php?id=2838
  • Fixed warning about MSI being spammed in DR log
  • Fixed interactive not updating when map is plugged/unplugged to another map. Note that this is revert of another bugfix from 1.7 dailies  - so navigating slate editor will now again cause random interactive restarts like in 1.6)
  • Added old rounded edges mode (properly rounding across different meshes) back.

2017-10-18, 22:33:39
Reply #33

Ondra

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RC9 is out
  • Fixed crash after few hours of rendering in some special cases when using the new direct light solver
  • Fixed excessive memory usage and some cases of bad performance of the new direct light solver
  • Fixed bias sometimes caused by the new direct light solver in media
  • Made the new direct light solver optional and off by default (there is switch in performance settings) to prevent problems in scenes with nonphysical fakes and transparent lights that we cannot fix now. We will fix these problems for the 1.8 release, and the solver will be always enabled
  • Fixed standalone exports of dispersion
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-20, 20:50:22
Reply #34

Ondra

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RC10: I am hoping this is the last one ;)

  • Improved naming of corona texture slots in slate editor
  • Fixed excessive noise in some scenes
  • Small UI Tweaks
  • Fixed IR restarts and CPU usage when corona camera is selected in viewport
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-24, 10:35:42
Reply #35

Ondra

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last bugfixes, to be released as 1.7 today

  • Fixed CoronaCamera target moving along with the camera
  • Fixed crash in Corona Scatter when clicking "Convert to max geometry"
  • Minor UI tweaks (alignment)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)