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Messages - TomG

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1
Don't forget to say which build specifically, not "most recent" (as sometimes what people think is most recent is not actually the most recent). Also, is working ok on my machine on Windows so may be a macOS specific thing?

PS though in this case there is only the one build that works with C4D 2025, but, it's a good habit to get into naming it and not saying most recent :)

2
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-11, 13:08:38 »
Best thing to do is send in the scene via ticket, at https://support.chaos.com/requests/new . Then we can take a look at what is going on!

3
That's not a bad idea, going from clear to cloudy to clear - I'd recommend being sure to animate the Density Scaling parameter for that (either on its own, or alongside an animated Amount parameter), so that they build from and recede to thin clouds rather than just the amount of clouds.

4
It's not possible, sorry. You would need to use an HDR animation sequence that loops, if there is such a thing.

5
YW and ty for letting me know! I didn't realize grabbing the link from an (admin) view of the list of ideas would give me some super-sekrit version, and that I had to copy the link from the regular portal. Good to learn these things lol!

6
Sorry to hear that Tom. I don't mean to downplay or dismiss other feature requests and updates, but in my opinion, having a smoother experience with the material editor and the ability to smoothly tweak materials while IR is active would be a significant improvement for everyday workflow and would enhance productivity for all Corona users.

Speaking of the new release, could we get a sneak peek of what's planned? There haven't been any updates on the Trello roadmap.
Thank you!

I completely agree on the importance of this, slowdowns like this are not good for the experience. It will have to wait until the next version is out though as the next version is already well underway, with no way to fit this in (and do it properly), so the delay is not due to a rating of how important this is, just that the ball is already rolling down its path, plus a Qt rewrite is a big thing so even if we stopped something else (or several something elses!) there wouldn't be time to complete it for the next release.

Should be able to update the Trello next week or later this week :) Thanks!

7
I think this one will work https://chaoscorona.ideas.aha.io/ideas/CMAX-I-23 , let me know. I think the previous link was one that only worked for admin folks (we're still learning out way around the Portal :) ). The only login required would be the Chaos ID (so long as you are already logged in at chaos.com, it shouldn't even ask you for a login on the Ideas Portal, in case you want to ensure you are only filling in your Chaos credentials on a Chaos site).

8
That will be our first port of call when investigating, the Qt rewrite :) It will definitely speed things up overall, whether it resolves some or all of these particular slowdowns (that not everyone is experiencing), the tests will find out!

9
[Max] I need help! / Re: Corona TILE MAP patterns
« on: 2024-09-09, 16:57:21 »
Correct answer is that these are not possible with the Corona Tile map at the moment.

10
[Max] I need help! / Re: Corona TILE MAP patterns
« on: 2024-09-09, 16:56:19 »
EDIT deleted, was thinking of Pattern :)

11
Qt rewrite of material editor won't happen in the next Corona release, but it is on the cards - the rewrite of the VFB to Qt was a starting point. As well as being something we'd be considering anyway, it's also highly voted for on the Ideas Portal https://chaos.aha.io/ideas/ideas/CMAX-I-23 which adds further weight to this. That said, while it is a "feature request" I personally see this as being more of a bug (the slowdown at any rate, not necessarily the Qt rewrite as that may or may not be the solution to the slowdown), and as such again a bug doesn't need to be "considered" as we always plan on fixing bugs.

Most likely things will stay quiet until the next version of Corona is out, as we already have our work cut out there and there's unlikely to be time even for some initial fact-finding, but we will let you know once we have more details on cause, possible ways we can solve it, and time frame for that to happen!

12
Very quick passing thoughts:

- The composition feels off to me, with too much floor and bare wall, with the area of interest squashed into the center of the image.
- The wall and floor material are too even and plain, some more bump, some more imperfections (color variation, roughness variation, footprints - for the floor, not the wall ;) ) could help here
- Same idea of roughness variation I think would help on the wooden materials
- It feels a bit too contrasty for me, the dark areas are darker than I personally would go for
- The lamp in the bottom right is particularly distracting, it needs a good metal with lots of detail for the non-translucent areas (or whatever you material you want to make it out of, right now it looks like a grey clay or plastic with no character). I'd also work on the translucency a bit more, right now it looks as if the light bulb inside is off center inside the lamp which seems strange. I'm also not sure of including it at all, as it pulls my eye over to it every time and away from the main elements of the scene.

Just my personal thoughts on where I'd be going with this image :)

13
The data isn't passed to Aha, any more than the data for signing here on the forum is passed on to Simple Machines (the makers of the forum software). The Aha pages are part of Chaos, Aha is simply the software provider for the code that runs the pages. If you are logged in to chaos.com, there should be (as I understand it) no need to log in to Aha in any separate sense - try heading to chaos.com, ensure you are logged, then head to the Aha pages and all should work without anything asking you to sign in. If that doesn't work and you don't have access to the Ideas Portal, do please send in a ticket at https://support.chaos.com/requests/new . I would do the same thing if you still have concerns about the data privacy (though I can assure you all this will have been thoroughly checked by the legal team) - send in a separate ticket with your questions and concerns, for a more full and proper answer from those who handle that kind of thing directly :) Thanks!

14
Be sure to enable Temporal Consistency whenever doing an animation (basically it means the scatter stays the same over time). Though it may not be the cause here, but it is a place to start :)

15
I can replicate it here, and tried various things such as geometry optimizers, retopology, reset xforms, redoing normals, subdividing terrain, subdividing water plane, making the water plane smaller,  etc. Some of which reduces the effect but doesn't remove it. So far my best guess is it is related to how these planes are ALMOST but NOT QUITE coplanar, due to the low angle of incidence between them (if you scale up the landscape so that all the features are "taller" then the unwanted effect goes away, and sometimes you can see a bit of z fighting flicker in the viewport with clay mode on with the scene as it is). Could be wrong though.

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