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Messages - romullus

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1
Hi,

This issue has been fixed in Update 2 Hotfix 1 See changelog and download link: https://forum.corona-renderer.com/index.php?topic=44934.0

4
Tried AI enhancer on some challenging image, the result was... funny. I think adding prompting option could greatly increase accuracy of AI enhancements.

5
[Max] Bug Reporting / Re: Corona proxy scale issue
« on: 2025-06-10, 12:28:34 »
That's fair point. I haven't thought about that.

6
[Max] Bug Reporting / Re: Corona proxy scale issue
« on: 2025-06-10, 12:00:28 »
I would argue if this is expected behaviour. I add 3 teapots in the scene, one of them is primitive, the other is mesh, yet another is Corona proxy. I then change scene units and 2 teapots remain the same size while Corona proxy one gets changed its size. It's irrelevant to the user if actually that's primitive's radius was changed and mesh was scaled and Corona proxy is the one that proudly stays true to its measurements. I think Corona should adopt 3ds Max behaviour as this is what the user is expecting and is getting used too.

7
[Max] Bug Reporting / [SOLVED] Corona proxy scale issue
« on: 2025-06-09, 22:59:17 »
3ds Max 2024.2 Corona 13 RC1

Corona proxy scale gets wrong when changing scene units. See attached gif.

10
Yes you can assign different HDRIs to every camera, but that won't make them rotate in sync with that camera. For that you'd have to animate U offset of HDRI, or use transform from object feature and animate some dummy object, which i find more convenient.

12
Unfortunately this is side effect of multiple inputs/outputs feature. AFAIK devs said they can't do much about it, since it's limitation of Max slate editor.

13
Corona bitmap has transform from object option, you can assign to each HDRI a different object which would you would animate to make that HDRI rotate as you want.

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