For example 03-29_Sunset from noemotion if you wouldn´t mind :) thanks a lot
Hey!
It's really hard to calibrate these HDRis when you don't have a real world reference. Archviz is really lacking behind when it comes to greycard and chrome sphere "light direction" reference, but one day there will be a store that provide these maps publicly. And it will change everything.
The best thing you can calibrate against is Corona Sun 64 Size at the sun angle, this size will not cover the shadow diffusion. And we know that shadow diffusion is not the same as EV. Since the HDRi source have not given us any real world reference, it is just a guessing game at this point.
Hi dubcat! The link is this: https://www.cgtrader.com/free-3d-models/exterior/landscape/8k-mountain-rock-scan-a
Hey!
I have done a few tests, and it all comes down to bad displacement map.
You can generate a proper map inside zBrush like this:
Go into the "Preferences" tab, and select "Transpose Units". Make sure it's calibrated to 1 scale cm.
Load the low res unwrapped mesh in zBrush, and then load the high res mesh as a sub tool.
Divide the low-res mesh as much as you can for good measure. Select the low res mesh in "Subtool", but deactivate the eye. Activate the eye on the high res mesh, if it's not already activated.
Click on "Project" and increase "Dist" to 1, hit ProjectAll.
Go down to "Displacement Map" and activate 32 bit.
Export the map.
Is there any chance to have an iPad Air LUT?
Hey!
The closet physical thing I can get my hands on is Apple iPad 7.4. I have limited knowledge of Apple, as I'm an Android user. Maybe they have kept the same curve on all their devices. If you are the person capturing the photos on iPhone, I would do a google search on "ipad capture raw" and capture the photos as raw. Most modern phones/pads have raw support, but not officially.