Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 292343 times)

2018-03-23, 03:27:11
Reply #360

philippelamoureux

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Volta-based gpus (not released yet) are going to have hardware on it specifically for Ray tracing. We may have to wait a little bit!

2018-03-23, 09:04:48
Reply #361

Nejc Kilar

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Volta-based gpus (not released yet) are going to have hardware on it specifically for Ray tracing. We may have to wait a little bit!

Are we talking about the Tensor cores or something specific?

Afaik the latest rumor point to Volta being a prosumer product while Ampere / Turing should be the gaming equivalent.
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2018-03-24, 01:29:23
Reply #362

philippelamoureux

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I have absolutely no idea unfortunately.

2018-03-27, 22:07:31
Reply #363

philippelamoureux

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Received this in my mailbox. Some people may be interested. and according to vlado in the official forums, they're looking into adding lightmap baking.

Vray for Unreal. https://newsletters.chaosgroup.com/newsletters/preview/1392
« Last Edit: 2018-03-27, 22:18:45 by philippelamoureux »

2018-04-05, 15:49:00
Reply #364

Eddoron

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This is Octane for Unity but quite insane:


Full path tracing, not limited to reflections, multiple AIs for denoising, etc.

2018-04-23, 14:23:08
Reply #365

melviso

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All made with UE4. No long render times or render farms. Really nice work.


2018-04-23, 22:18:03
Reply #366

rambambulli

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Anybody saw this?

https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass

finally, someone is tackling the horrible lightbaker in Unreal. I gave it a try. I liked it very much. Nothing near Corona quality of course :D


2018-04-25, 19:03:53
Reply #367

melviso

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Thanks for posting the thread, rambambull. i just tried the GPU lightmass baker. It's really very fast.

This was posted by rafareis123(ue4arch) on the Luoshuang's GPULightmass thread using the GPU baker:

Really awesome work and rendered faster too.
« Last Edit: 2018-04-25, 19:40:25 by melviso »

2018-04-28, 12:11:28
Reply #368

Monkeybrother

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A question for the developers maybe: will VRay be able to read Corona materials, and if so, will we be able to export a .vrscene with Corona materials and import them correctly in the Unreal VRay plugin? That would be really nice when VRay Unreal can bake lightmaps inside Unreal.

2018-04-29, 01:12:57
Reply #369

Noah45

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stills no biggie, but animations, this is huuge
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2018-04-30, 11:25:48
Reply #370

Juraj

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Wow that baked GI is looking CRISP in that interior !!

So it can finally look like this ? Rafael is boss.
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2018-04-30, 22:27:15
Reply #371

melviso

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Yep. Rafael's bake looks like an offline render :- )
 The GPU baker is very fast. I have tried it myself. Hopefully it's even improved upon after this release. The quality has definitely gone up.

2018-05-01, 09:35:31
Reply #372

rambambulli

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Quote
The GPU baker is very fast. I have tried it myself. Hopefully, it's even improved upon after this release. The quality has definitely gone up.

Definitely. So maybe we can help Unreal a little if we all reply to the "Requested item" on the Unreal Studio forum page. And tell them if they really want to make something out of Unreal Studio/Datasmith they should prioritize light baking.

link to the forum page: https://forums.unrealengine.com/development-discussion/architectural-and-design-visualization/1447815-unreal-studio-feature-requests

2018-05-04, 06:00:20
Reply #373

melviso

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Anyone trying VXGI 2.0? I am wondering if they have solved the light leaks issues?

EDIT: @rambambulli  Currently I gather they have recruited some very talented renderer devs to work on a better and improved lighting baker for ue4 including the guy who made the gpu lightbaker :- )
 Hopefully we will hear something in the coming months.
« Last Edit: 2018-07-27, 03:15:02 by melviso »

2018-05-04, 21:57:40
Reply #374

Eddoron

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Here's something interesting: V-Ray for Unreal (Beta)


Quote
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal

Now in open beta, we’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
material]