For me is the same, after 1.4 IR is very less interactive, sure i work with heavy scene, but with 1.4 when i change one material, or one light outside light mix, response was immediatly, now is very slow, sometime freeze for a 5 - 10 seconds, and then start, every time, restart from 0, with " big pixels" and i need wait a lot until i can see my fixes. I've a lot of different comp, from I7 12 4930 K until xeon 2680 v4, all ssd 64 gb of ram and windows 7 and windows 10, i i've a scene with few thousand poly until hundred millions of polyg, i use scene standard, scene with proxys, scene with displacement, scene with easy shaders scene wirh complex shaders, scene with xref and so on... scene start from 0 with corona 1.5, 1.6 and now 1.7, old scene ... and i've 4 guys work in different mode ...
Corona render was perfect because it's simple, fast, effective, and instant .. now it's getting more complicated with many features, I do not want it to eventually become like other slow and difficult to use engines. Immediate speed and ease of use are the elements to be pursued, photographic rendering and the end we must achieve. Who wants a complicated, slow and difficult to use software knows where to look ... I think it is better not to distort Corona Render.
I also have to say that crown 1.7 has much less freeze than crown 1.6, it seems more stable.
I think it is useless to continue running behind a rabbit to try to overtake it and have the short breath .. better to walk slowly and stay fit.