Hmmm, I made an error with my last rendered VR image and was setup to 8.000x8.000 instead of 8.192x8192. Probably the antialiasing issues are due to the wrong res. As far as I know the OCULUS system suggest to use images which are multiplied of 512 x 2: 512,1024,2048,4096,8.192,ecc.
I'll try again and let you know.
Dionysios -