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[Max] Daily Builds / Re: Chaos Corona 12 for 3ds Max - Daily Builds Changelog
« on: 2024-05-15, 02:23:23 »
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe
User-Facing Improvements
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe
User-Facing Improvements
- Added accurate sampling mode for environment maps that is slower but delivers more accurate results (especially for large environment maps)
- Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
- Added option to delay Bloom&Glare computation after rendering
- Improved the conversion from VRayMaterial to Corona Physical material (especially metals and colored reflections), this change influence also imports from Chaos Cosmos
- Extended range of solar elevations supported by the PRG sky model, now is possible render all solar elevations down to -12 degrees
- Added rollout in CoronaCamera to define Environment Overrides. Each override can be defined with 3 options: Inherit (default), Enable and Disable
- Added warning about Corona not fully supporting OCIO color managment workflow
- Added the possibility to define visibility of Corona Pattern using texmap
- Corona VFB now displays the rendered image with correct display/view transform when OCIO color management is used
- Added back support for motion blur in Corona Standalone
- Metalness setting in the converter is now respected when converting V-Ray and Autodesk Physical materials
- Superfluous sky darkening by the clouds for low solar elevations removed
- Fixed issue with 3dsMax crashing, when CoronaCamera is created from Corona Toolbar