Author Topic: unstable noise in the animation  (Read 6555 times)

2019-01-29, 17:52:55
Reply #15

TomG

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Yep, had already recommended not to use the AI denoiser for finals :)

Also, for animations where the eye can compare frame to frame, sometimes you just need more passes. The brain is very good at spotting "differences" between images, so a single still it may not be obvious, but in an animation you just may need to run to a lower noise limit. Not a Corona thing, just the way it is with all progressive rendering.

Also, you can look into baking the UHD Cache for a flythrough style animation where only the camera moves (https://coronarenderer.freshdesk.com/support/solutions/articles/5000515648-how-to-use-uhd-cache-for-animations-and-stills-)

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2019-01-29, 18:02:44
Reply #16

Noah45

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The trade off is, from my experience, either a ~1/2hr to 1hr frames w/ high quality denoiser @ 7% or use the AI denoiser @7% and 5m frames.
The difference is some materials need to be adjusted, ie. fine details bump maps,some metals.

Realtime render Corona?
« Last Edit: 2019-01-30, 02:53:42 by Noah45 »
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2019-01-30, 09:30:37
Reply #17

fabio81

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Hi guys,


this is a test done with 70 fixed pass (about 5.5% noise) and denoise High quality

https://drive.google.com/open?id=1lzAG0Ny1KmVDP3bwp4aZhrI9KQpdEPuB
« Last Edit: 2019-01-30, 09:41:47 by fabio81 »

2019-01-30, 19:21:33
Reply #18

sirio76

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Hi guys,


this is a test done with 70 fixed pass (about 5.5% noise) and denoise High quality

https://drive.google.com/open?id=1lzAG0Ny1KmVDP3bwp4aZhrI9KQpdEPuB

Hi Fabio, ask me about this problems on Slack;)