Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 206681 times)

2017-04-23, 13:33:18
Reply #180

hog0

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guys i did encounter a big problem i cannot solve..

i did get my hands on 3 additional rendernodes but i cannot get them into teamrendering on beta1 versions .. the teamrenderclientwindow says "Corona not found. Scene Converter disabled"

i did try to simply copy the corona plugin into the teamrenderclients plugin folder as usual but doesnt work, i also tried to run the b1 installer on the node, it says corona installed perfectly but still doent work..

edit:
ok i figured out how to do it at last..
1. install b1 normally via installer on the node (its not needed to have full c4d on the node, tr alone will be fine)
2. copy the corona plugin folder from your host into all plugin folders on the nodes /roaming/maxon/../plugins/
3. restart teamrenderclient - done..
« Last Edit: 2017-04-23, 14:24:48 by hog0 »

2017-04-23, 18:00:54
Reply #181

riccky

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"output" function doesn't work or strange behaviour when using it with a bitmap.
Using "filter" function instead and it works.

2017-04-24, 00:20:57
Reply #182

riccky

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"Volume" seems not working as well

2017-04-24, 01:15:55
Reply #183

Cinemike

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"Volume" seems not working as well

Could you please be a little more unspecific before I might actually get an idea what is not working for you?
As far as I tried Volume in this beta, it is working.

2017-04-24, 08:39:42
Reply #184

karklinskarlis1993

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any news about VDB support?
any ideas how to work-around with misty clouds creation workflow, like here https://forum.corona-renderer.com/index.php?action=dlattach;topic=15189.0;attach=60602;image
« Last Edit: 2017-04-24, 09:00:49 by karklinskarlis1993 »

2017-04-24, 10:30:32
Reply #185

riccky

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@Cinemike : yes "volume" works my scene was out of scale :(

2017-04-24, 11:41:38
Reply #186

Rhodesy

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I think im being stupid but I cant find the stand alone image editor? Ive just installed the April 21st windows installer but cant find any corona image editor in my programs. Where would it be stored and what would it be called? Thanks

2017-04-24, 11:48:53
Reply #187

Cinemike

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I think im being stupid but I cant find the stand alone image editor? Ive just installed the April 21st windows installer but cant find any corona image editor in my programs. Where would it be stored and what would it be called? Thanks

I only do manual installations, so after unpacking it can be found in Image Editor/fullspeed/ as CoronaImageEditor.exe.

2017-04-24, 11:54:14
Reply #188

Rhodesy

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Thanks, I have done a manual unpack and found it. Cheers

2017-04-24, 12:11:35
Reply #189

rojharris

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I'm getting a team render crash (libembree.2.12.0.dylib). Host machine is Mac Pro running 10.12.4, render node is Hackintosh running 10.10.5

Pretty much an immediate crash regardless of scene content.


2017-04-24, 16:00:47
Reply #190

hog0

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I'm getting a team render crash (libembree.2.12.0.dylib). Host machine is Mac Pro running 10.12.4, render node is Hackintosh running 10.10.5

Pretty much an immediate crash regardless of scene content.

basic teamrender requirements:
1. host and all nodes need to have the same cinema update/version
2. after installing beta1 on the host, run the installer on the nodes, then copy your corona plugin folder into the nodes location
3. make sure you see the host/node on each other and the tokens are exchanged corretly
4. all the other plugins installed on the host - even if they are not used in your current scene - need to be copied into the node plugin folder too

following those steps and the stuff i wrote few posts before, beta 1 is working via teamrender right now. (sadly proxy support still not added yet :) )

2017-04-26, 09:31:27
Reply #191

fabio81

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Hi,

the saving the file .exr from the corona image editor, it looks very different and overexposed.
« Last Edit: 2017-04-26, 09:56:10 by fabio81 »

2017-04-26, 09:57:16
Reply #192

babumbol

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basic teamrender requirements:
1. host and all nodes need to have the same cinema update/version
2. after installing beta1 on the host, run the installer on the nodes, then copy your corona plugin folder into the nodes location
3. make sure you see the host/node on each other and the tokens are exchanged corretly
4. all the other plugins installed on the host - even if they are not used in your current scene - need to be copied into the node plugin folder too

following those steps and the stuff i wrote few posts before, beta 1 is working via teamrender right now. (sadly proxy support still not added yet :) )
Well, I actually, too, get immediate crashes on the Team Render Clients, after upgrading to the latest build. Every Rendernode got the same Setup.

- edit -
Tested another scene and it works so far. So it's not the Team Render, but the scene itself.
« Last Edit: 2017-04-26, 10:25:26 by babumbol »

2017-04-26, 10:36:31
Reply #193

Lamarc

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Hi,

one question. Why do we need to run the installer in order to get Corona work as a TR Client? For the mainapp its ok to just copy corona into the pluginfolder and you are all ready to go. As for the company im working at this is quite a huge downside that cant just copy it to every TR Client. I need admin rights to run an installer which i dont have. Additionally doing this for currently 14 machines is quite timeconsuming as well. I wish i could use Corona with TR but since its so complicated to get the Clients working i cannot do that.

Maybe someone can give me an explanation for why the installer is needed?

2017-04-26, 10:41:20
Reply #194

Nikola

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I'm getting a team render crash (libembree.2.12.0.dylib). Host machine is Mac Pro running 10.12.4, render node is Hackintosh running 10.10.5

Pretty much an immediate crash regardless of scene content.
Hi, I am fixing the teamrender right now. You can expect progress in stability in upcoming daily builds.

PS: You can use Windows computer as your render node instead of hackintosh as long as you have exactly the same version of Cinema, Corona and used plugins on both computers because teamrender is crossplatform.