why rayswitch material do not have the checkboxes for map control?
What would be the purpose of this? You put different materials in these slots, not maps.
Bump ;- )
I see the request was "resolved", and I am not really bothered to start a new request but will probably do.
The Rayswitch, is painful and illogical to use when compared to VrayOverride material which makes so much more sense.
The checkboxes indeed don't make sense in version where you
have to put something in, but that is because the whole philosophy of this material is flawed.
The override, on other hand does it exactly how most users would want it to work, ie. start with something that works like normal material, the 'The base', and then start overriding features on/off in each category, GI/Reflection/Refraction.
Faster to start with, more flexible, easier to understand. Also much more predictable when using with Illuminated materials, which just honestly work strange with RaySwitch.
The simplicity of Corona is absolutely amazing. But some things already were easy, and this feels like wheel reinventing.