Not really.... Its just a warning that 128GB ram is maybe running low, because the scene is quite heavy and lists possible Objects/Textures which needs lot of ram. But else than that there is enough swapping RAM available to the rendering is working.
But the frozen VFB is also present, when its just a normal scene with lots of objects.
I tried to merge the whole scene (which was created in v10 or v11 some time ago) and start fresh with rendering settings but its the same - VFB is frozen and you can't change tone-mapping/Lightmix or even switch between render-elements while its rendering.
I went back to V11 now - as i have to work. Might be able to test it in september again.
Working on a Ryzen 5950 with 128GB ram, windows 10, max 2024.2.1 and corona v12 (but now went back to v11, as it was working as i used to)