After updating to Corona 12, my glass materials started behaving strangely. The previous settings, which worked perfectly, are now giving completely different results. Specifically, I'm referring to Volumetric Scattering as well as the front and back parts of the glass (textured glass at the back and smooth at the front).
Volumetric Scattering is now giving the glass a lot of color without any changes to the settings.
Regarding the texture of the glass: I use a Multi/Sub-Object map to apply different materials to different polygons. That is, for a 5mm thick box, one material is applied to the front (smooth glass) and another to the back (textured). In version 11, everything worked perfectly, but now the back part of the glass just doesn't render (examples of images below).