All Cosmos assets come in as native Corona materials. An importer makes Cosmos materials ready for whatever engine is in use. So in one sense they are converted, in another sense they are native :) Thing is, the Cosmos asset is set up to use the realistic, full, more complex material, which makes sense as it could be for close up or distant use. There also has to be a standard, it would be confusing if one Cosmos asset had all the features, but another had some simplified material. Best bet at the moment that I can think of would be to modify an asset to use the simplified material and store that locally in your own library for future re-use.