Author Topic: Exclude Objects by XZ plane?  (Read 801 times)

2022-12-15, 15:38:12

ShynnSup

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Hi guys,

I don't know whats the best way to achieve this right now but it would be really useful to just exclude objects based on a plane, so that for instance, all objects below water plane get excluded. Thanks

2022-12-15, 16:07:03
Reply #1

romullus

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  • Let's move this topic, shall we?
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You can map scatter's density with black and white gradient, or even just a simple bitmap. Should work just fine.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-12-15, 16:27:37
Reply #2

maru

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You can draw a rectangle spline and use it as a "spline include".
Marcin Miodek | chaos-corona.com
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2022-12-15, 18:12:07
Reply #3

ShynnSup

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Thank you guys, the spline with X projection works great!