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Messages - Hubl

Pages: 1 2 [3]
31
[Max] I need help! / Re: Corona Light slows down Viewport
« on: 2022-09-12, 21:58:39 »
Hey yes i tried to set it to "show as box" didnt have any positiv effect on the FPS :-(

32
[Max] I need help! / Re: Corona Light slows down Viewport
« on: 2022-09-12, 16:12:27 »
Ok I tried with 500 instnace boxes and copy thos instances 3 times ... perfomance is fine...

33
[Max] I need help! / Corona Light slows down Viewport
« on: 2022-09-12, 15:37:02 »
Hey I got 100 Artifficial Corona lights for Windows and 100 Lights for Balcony in a scene. Both Light Types are Instances. So there are only 2 diffrent lights.

But when they are Vissible in the Viewport the FPS drops to 0.  When i hide them up raises up to 120 FPS.
I updated to the nvidia studio driver but that also doesnt fixed it....

What am I doing wrong?

thanks in Advance

34
Hello I created a Topic with serveral suggestions for improvments.
https://forum.corona-renderer.com/index.php?topic=37626.0
now I read only one topic for one feature request... so I start a new one

1. An option for the IR to disable geometry update so that we can only tweak materials and the whole scene doesn't have to reload when doing a quick isolation toggle. This would make the workflow much more fluent.

2. Fixed Resolution for the Frame Buffer like in VRay so it doesnt start all over again when drag the FB to a Monitor with diffrent resolution for example

35
[Max] Feature Requests / seperate the round edges parameter
« on: 2022-08-12, 09:45:50 »
Hello I created a Topic with serveral suggestions for improvments.
https://forum.corona-renderer.com/index.php?topic=37626.0
now I read only one topic for one feature request... so I start a new one


It would be much easier if you could  seperate the round edges parameter (and add a map slot for broken edges like in FStorm) from the bump map slot so it wouldnt get so confusing when fine tuning the maps

thanks in advance :-)

36
[Max] Feature Requests / Intuitive Render Mask
« on: 2022-08-12, 09:43:37 »
Hello I created a Topic with serveral suggestions for improvments.
https://forum.corona-renderer.com/index.php?topic=37626.0
now I read only one topic for one feature request... so I start a new one

The Renderelement Mask_ID is not very intuitive when it comes to reflections. Why I have to tell the surrounding Materials that it have to propagate masks in reflections?

In Fstorm you tell the RenderElement wich object you you want to mask and then say if it also affects reflection/refraction.
You dont have to touch the surrounding materials for that information to propagate. https://fstormrender.com/manual/fstorm-multimatte/

Maybe you could add this isnstead of going through every material :-)

Thanks in advance

37
Hello Corona Community,

I switched from VRay to FStorm about 6 years ago and now to Corona and I am really excited what it has to offer.
Anyways I see there are some things I think FStorm or VRay handles a bit better or much more intuitive.
So I want to give my 2 cents for improving this great render engine further.

1. an option for the IR to disable geometry update so that we can only tweak materials and the whole scene doesn't have to reload when doing a quick isolation toggle. This would make the workflow more fluent.
1.1 Fixed Resolution for the Frame Buffer like in VRay so it doesnt start all over again when drag the FB to a Monitor with diffrent resolution for example

2. please fix that the whole scene is re-rendered when a material is renamed

3. Procedural Clouds

4. iTooRailclone and ForestPack are disapearing during InteractiveRendering. This would be great if this could be fixed.

5. Don't know why but the Corona Color Picker is much slower in Corona as it perfoms in FStorm

6. Sometimes the Material in the Material Editor don't update automaticaly.

7. The Renderelement Mask_ID is not very intuitive when it comes to reflections. Why i have to tell the surrounding Materials that it have to propagate masks in reflections? In Fstorm you tell the RenderElement wich object you you want to mask and then say if it also affects reflection/refraction. You dont have to touch the surrounding materials for that information to propagate. https://fstormrender.com/manual/fstorm-multimatte/

8. It would be much easier if you could  seperate the round edges parameter (and add a map slot for broken edges) from the bump map slot so it wouldnt get so confusing when fine tuning the maps

thanks in advance =)



38
[Max] Feature Requests / Re: Organize Render Elements
« on: 2022-08-11, 11:51:49 »
Thanks Rowmanns that would be awsome! +1

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