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[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-10-06, 18:14:23 »
Hi,
would it be possible to add lights grouped from lightmix?
thanks
would it be possible to add lights grouped from lightmix?
thanks
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....., first time to hear about Place Highlight tool lol, will check this now thanksthe same for me.
It will only work if environment is unobstructed by other objects, i.e. if object with decal is rendered isolated against solid background, or global environment. In most cases this won't work, because object in question can't see environment, because it is surrounded by other objects.I've tried everything but can't get it to work
Another option I can think of would be using an environment reflection override in the material which is assigned to the decal object.seems don't work for me.
consider replacing it with floating plane object with opacity. You can use it in combination with rayswitch materialThank you romullus,
You want a light to illuminate only the projected part of the decal on the surface, and nothing else, right?yes.
It makes sense, but why would you do so?becouse decals are metallic letters on floor and i need more reflection on those (my client ask for that).
I tried to use the bloom and glare render element and uncheck b & g in the frame buffer, but then there is no b & g at all.yes, it does not work.
As a workaround, you can try using Bloom and Glare as render elements in post-production.it does not work.
Meanwhile you can simply move UVW map gizmo outside the mesh boundariesand
but also its projection in X and Y direction can't cross the mesh.
Meanwhile you can simply move UVW map gizmo outside the mesh boundaries..does not solve