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Messages - mikinik

Pages: [1] 2
1
Oh, great idea! Support it, I need it too.
I think it will be +100 to realism.

2
[Max] I need help! / Re: mblur question
« on: 2018-08-01, 17:29:34 »
I'm working with Frost, hopefully some day the mblur will work with him. While I stay on vray.(
Thank you for your answers!

3
[Max] I need help! / Re: mblur question
« on: 2018-07-31, 17:15:24 »
Sadly. Is there any forecast on the implementation of this? On trello.com I have not found information about this.

4
[Max] I need help! / mblur question
« on: 2018-07-31, 16:17:36 »
Hi guys!
Tell me please, Corona 2.0 like the previous versions, does not support motion blur on meshes with changing topology?

5
Gallery / Re: Corona and Phoenix FD experiments
« on: 2016-10-17, 23:33:16 »
Good visualization. I think the ship has a very high speed. Judging by the waves of the wind is almost there.

6
Gallery / Re: Splash study
« on: 2015-11-26, 23:47:36 »
it looks strange. on bottle has a motion blur, but for liquids there is no motion blur.

7
Rawalanche, thanks!
romullus, yes, from some geometry glossy reflections appear correctly.

8
hi all! why there are differences in glossiness reflection?
it is correct, that there is a dependence glossiness reflection and smoothing groups?

9
Gallery / Re: Interior
« on: 2013-10-17, 01:09:46 »
in my opinion looks weird. that so much shine on the left?

10
Gallery / latest render
« on: 2013-09-26, 12:39:22 »
 hi all! this is kitchen and living room from my latest project.
during boot compression spoils the picture ((

11
[Max] Resolved Feature Requests / Re: IES apply to emission
« on: 2013-09-20, 23:29:43 »
apparently it's like in octane

12
Gallery / Re: exhibition stands
« on: 2013-09-17, 17:07:58 »
"exhibition stands" - this is rendered Corona?

13
Gallery / Staircase hall
« on: 2013-09-15, 23:27:42 »
One of projects done with Corona. :)

14
Gallery / ad in Russia!
« on: 2013-03-01, 17:57:46 »
A little changed commercial project. :)

15
Keymaster, sorry, it was necessary to apply resetxform to geometry and all became correctly work.
Many thanks, for an excellent renderer engine! :)

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