Author Topic: Daily Builds 1.6  (Read 131857 times)

2016-11-04, 12:58:58
Reply #90

PROH

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:) :)
Couldn't hold back the laughter...

2016-11-04, 13:20:50
Reply #91

fawak

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I need to kill somebody here (I hope he'll be dying long enough).

Keep calm and drink a coffee!!

shit!


2016-11-04, 13:29:33
Reply #92

maru

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I have a question about Corona Distance, what kind of gradient is this supposed to be ? because it is not linear, and if i plug a noise in distance scale i get this weird result. is this the right behavior ?

P.S. And can i also get an answer for the question here ? https://forum.corona-renderer.com/index.php/topic,13210.msg87444.html#msg87444

P.P.S. Using mag 2016, windows 10

Not sure, but looks a bit like linear in gamma 2,2. It looks linear when I plugged it into color correction map and set gamma to 0,455.

I have your other forum thread saved on my todo list, but unfortunately it has to wait a bit more...
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2016-11-04, 13:32:21
Reply #93

Ondra

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I need to kill somebody here (I hope he'll be dying long enough).

Keep calm and drink a coffee!!

shit!



Banned. we are not interested in drama. From now on the forum has zero guest_guest tolerance policy. All moderators: ban him on sight. We will tolerate him on mantis unless he brings shit and drama there.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-04, 15:00:14
Reply #94

lixai

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thank you for your response,

i know that it can look better when i plug it in any kind of color correction, but this works only when i use black and white colors, if i need textures and colors(and that is exactly the case), all goes to hell.

I'll wait for the advancements.

I have a question about Corona Distance, what kind of gradient is this supposed to be ? because it is not linear, and if i plug a noise in distance scale i get this weird result. is this the right behavior ?

P.S. And can i also get an answer for the question here ? https://forum.corona-renderer.com/index.php/topic,13210.msg87444.html#msg87444

P.P.S. Using mag 2016, windows 10

Not sure, but looks a bit like linear in gamma 2,2. It looks linear when I plugged it into color correction map and set gamma to 0,455.

I have your other forum thread saved on my todo list, but unfortunately it has to wait a bit more...

2016-11-04, 15:03:26
Reply #95

romullus

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Banned. we are not interested in drama. From now on the forum has zero guest_guest tolerance policy. All moderators: ban him on sight. We will tolerate him on mantis unless he brings shit and drama there.

Moderators can't do much, our ban hammer is literally this big ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-04, 19:59:15
Reply #96

Ondra

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Banned. we are not interested in drama. From now on the forum has zero guest_guest tolerance policy. All moderators: ban him on sight. We will tolerate him on mantis unless he brings shit and drama there.

Moderators can't do much, our ban hammer is literally this big ;]
just report to marcin, he can do it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-05, 05:25:55
Reply #97

Christa Noel

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hi all coronaTeam,
in 1.6, is there a plan to create somekind of irregular shape of flare/glare? or maybe mask support?
more natural is more beautiful :) if I'm not wrong, juraj did request for this but I'm not sure.

2016-11-05, 10:35:37
Reply #98

romullus

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AFAIK Juraj did talk about it, but never filled request. You are more than welcome to do so in feture request board. This topic however, isn't the best place to post requests.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-06, 13:18:54
Reply #99

sprayer

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TextMap is not supported? it gives message

An exception occurred while rendering with 3ds Max.
This render will abort. If you render again without resolving the exception, you may experience instability.
Unknown Exception

i mean this https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-AD3137FE-C90F-4A42-BB9B-F97C2C469D33-htm.html

can't find info in helpdesk
« Last Edit: 2016-11-06, 19:22:34 by sprayer »

2016-11-06, 19:13:25
Reply #100

Ondra

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hi all coronaTeam,
in 1.6, is there a plan to create somekind of irregular shape of flare/glare? or maybe mask support?
more natural is more beautiful :) if I'm not wrong, juraj did request for this but I'm not sure.
I would certainly like to do so, but we want to move the postprocessing to GPU first...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-07, 01:37:44
Reply #101

Fluss

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hi all coronaTeam,
in 1.6, is there a plan to create somekind of irregular shape of flare/glare? or maybe mask support?
more natural is more beautiful :) if I'm not wrong, juraj did request for this but I'm not sure.
I would certainly like to do so, but we want to move the postprocessing to GPU first...

That will be awesome. No more struggling while rendering whith effects enabled. Hope it will not eat all Vram whith high res renders and passes.

2016-11-07, 06:00:58
Reply #102

Christa Noel

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AFAIK Juraj did talk about it, but never filled request. You are more than welcome to do so in feture request board. This topic however, isn't the best place to post requests.
ah then definitely I will create a feature request for this. and as we know I asked about if in corona internal schedule there is already a plan for this feature, i hope my words didn't sounds like requesting something ;P

I would certainly like to do so, but we want to move the postprocessing to GPU first...
is it for acceleration only or for the whole postprocess? (i hope i don't misunderstood something) :D
just wondering, how my lowend 100USD GPU performs the hi-res corona postpro.


2016-11-07, 12:29:47
Reply #103

romullus

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I would certainly like to do so, but we want to move the postprocessing to GPU first...

Glad that at least i opted for 4GB card instead of 2GB. Hopefully that will be enough for denoising 4K rez renderings.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-07, 12:32:13
Reply #104

kungfupanda

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I would certainly like to do so, but we want to move the postprocessing to GPU first...

what about farm nodes with onboard Matrox 128mb ram gpus? :O