Has anyone else noticed a difference in performance and buginess between Viewport IR and VFB IR? Both myself and one of my staff have noticed this independently in different scenes and different computers. Here's what we've noticed:
Viewport IR:
- Faster to update when scene changes, less lag when selecting items in other viewports, max GUI stays responsive, orbiting and panning in other viewports stays fast
- Copy to clipboard never freezes the computer
VFB IR:
- Quite a bit slower. The only time I've found it to be as responsive as the viewport is if I don't resize it, so it's still not filling the window. There seems to be something about resizing the VFB that causes it to slow down. Note: this is not because it's 'bigger' than the viewport IR. It just seems to be something about resizing it.
- Randomly geometry will not appear (objects, walls missing, etc) and I have to restart IR to get the geometry to show up. A little nervewracking :)
- Goes into an infinite pause when copying contents to clipboard sometimes
I believe the last VFB item (crash when copying to clipboard) started with the bloom & glare progress bar was integrated a while ago. I and others reported it and I think it was fixed for a while but it's back in the latest builds.
Just curious if anyone else has had a similar set of experiences or if it's something to do with my builds.
3ds Max 2021
Corona RC5
Windows 10 latest updates
RTX 2080 Ti 462.59
3990x and 3970x, depending
128gb ram or 64gb ram, depending