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Messages - wilbertvandenbroek

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256
Thanks for the tip, unfortunately we don't use any post processing options.

So far testing the following didn't resolve it:

- different water plane
- no sun and sky, only one directional
- rendering from perspective without camera animation

257
Just standard backburner 2019.

258
Ok so far the results are the same:

- I've tested with uhd and pt/pt, no difference
- Turned of the visibility override. No difference

We are not rendering with DR

One odd thing I noticed is that the lighter patch of water that causes the flickering is happening only on the AMD ryzen systems. And to top it off the material of the yellow objects are also flickering now.

Attached a latest render, PT/UHD flickr free. Water bump in the displacement. Still problems.

So far no solution. Can different CPU's be a problem here?



259
Thanks guys I will try it immediatly.

260
Hey guys,

I've been working on a short animation at work and I'm having a lot of trouble with fixing this flicker that happpens on a water sequence.
Attached is a short render. The setup is simple;

-sun and sky system for lighting with the sun only used for lighting (no reflection or refraction)
-one water plane
-visibility override with hdr clouds
-a few objects are visible in the render, I also tested without them (only water plane) and the problem still occurs
- see attached image for material properties of the water
-3ds max 2020.2 with corona 3 hf 2

We have got a render farm consisting of many different systems, i7, dell poweredge servers and older and new ryzen cpu's.
So far I can't see a pattern in which frame is flickering on which system.

Our render setup uses UHD cache with flickr free animation. We have moving objects so caching once won't work.
The material has an animated offset and phase in both noise and cellular maps.

Anybody got an idea? We are running into a deadline here :-(

Any help would be greatly appreciated.

261
Gallery / Re: FUTURE OF HO CHI MINH CITY
« on: 2019-07-01, 11:01:12 »
Great image, can you share a bit of the workflow? Like how did you light your scene? And what about the layout of the city?

262
Gallery / Re: Ski Tårn by Reiulf Ramstad
« on: 2019-06-21, 14:31:16 »
Nice renderings, how did you create the hanging plants? Seems like a sort of ivy?

263
[Max] Bug Reporting / Re: Selecting corona camera's
« on: 2019-05-02, 09:51:38 »
Well I've never noticed any lag and as I told before the lag is not always present.

264
[Max] Bug Reporting / Re: Selecting corona camera's
« on: 2019-05-01, 11:34:00 »
I found that when adding a standard physical cam to the scene the other cams get their responsivness back.
However it will get laggy again at some point.

265
[Max] Bug Reporting / Selecting corona camera's
« on: 2019-05-01, 11:30:10 »
Not sure if this is a bug but i find that with Corona 3 the selecting of camera's is inconsistent.
Sometimes it will take up to a second for the camera object to be selected. It's not instant like other native primitives.
Strange thing is that it's not all of the time and I don't know how to recreate it.
Empty scene no other software and it sometimes still occurs.

Anybody else got this behaviour?

266
Gallery / Re: Architectural daylight scene
« on: 2019-02-14, 09:12:05 »
Thanks for the feedback, I'll consider this for future projects.

267
Gallery / Re: Quietude / Cgi
« on: 2019-02-12, 09:36:05 »
This is awesome, great job.

268
Gallery / Architectural daylight scene
« on: 2019-02-11, 20:12:32 »
After rendering a night time setting I'd thought why not do a quick daylight version?
Rendered using a combination of sun & sky with an HDRI map. A bit of colorgrading in Photoshop.

269
Gallery / Re: Architectural night scene
« on: 2019-02-11, 09:49:20 »
Thanks man, I'm working on a daytime version at the moment.

270
Gallery / Re: Architectural night scene
« on: 2019-02-07, 14:50:20 »
Breakdown images

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