Yo Phil, is the ripper still keeping your place nice and cozy?…asking for a friend.
Keep that beast running, we don’t want you to freeze.
I just checked the benchmark list and it turns out the currently 3 fastest “Macs” (16-18M r/s) are all Threadripper 3970X 32-Core - LOL, sorry Apple.
The living room scene we picked for M1 testing gives me (Intel Mac) a similar rays/s number as the official benchmark scene. Same for BigAl3D’s iMac Pro 8.1M r/s in both.
That makes it easy to see where the “M1 optimized” rays/s score plugs into that benchmark list.
Ultra lives in the 10M r/s region, not 6.5M r/s as the official benchmark suggests
I believe macOs is already fine-tuned to support all the power Ultra has to offer. It comes down to the individual app to add “M1 optimized” support for the task at hand.
The scores where Ultras shine, all use hardware acceleration like the Media Engine.
Render engines probably only tap into the actual cpu cores and nothing else.
How much initial M1 software support can be further optimized is anybody’s guess.
I believe the Corona M1 support is a one-and-done thing. No use in hoping for a further optimization miracle.
At this point, I don’t think the ultra makes a great “render box”, but no doubt an amazing machine to work in a scene. The insane direct connected memory speed is probably the real game changer here . To take advantage of that you have to max out internal SSD and have all your textures and other assets live in that tiny box… not sure if I’m comfortable with that.
External storage interface would still be a huge bottleneck. Going 10GbE network to feed that memory is another big expense.
I think Phil hit the sweet spot, Max to work in and ripper to crunch those rays.