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Messages - zipper

Pages: 1 [2]
16
Gallery / Re: Caustic porn :D
« on: 2012-10-19, 10:10:14 »
16hours of rendering so far :) will keep it running for some more time i think :) what resolution wallpaper you need? :)

17
Gallery / Re: Caustic porn :D
« on: 2012-10-18, 17:56:54 »
ok, ill drop some superhirez overnight and we can crop out 2k image out of it i think
:D

18
Gallery / Re: Torus knot - corona remake
« on: 2012-10-18, 17:49:19 »
ok, i upaded first post with video, doesnt seem to work too great tho... :)

19
Gallery / Re: Caustic porn :D
« on: 2012-10-18, 17:41:15 »
why not, just define "BG friendly" :D

20
Gallery / Re: Caustic porn :D
« on: 2012-10-18, 15:35:05 »
fuckyea :D

21
Gallery / Re: Torus knot - corona remake
« on: 2012-10-18, 15:34:39 »
ooooooooohhhhhhhhhhhhhhhh, cool. ill check that out :)

22
Gallery / Re: Caustic porn :D
« on: 2012-10-18, 15:19:25 »
but we only see caustic light on diffuse surface here so no problem :)

23
Gallery / Re: Caustic porn :D
« on: 2012-10-18, 15:10:09 »
ill post the scene setup later, its actually quite simple trick :)

24
Gallery / Re: Torus knot - corona remake
« on: 2012-10-18, 15:09:26 »
but it won't loop :P that would kill the mesmerizing effect the original had :P

25
Gallery / Torus knot - corona remake
« on: 2012-10-18, 15:00:56 »
years ago i did some funky spinning torus knot which became my avatar for long time on deviant art. now with help of corona im remaking it better bigger and more shiny than ever! :)
im attaching teaser imege for now, i need to make looping animation of it thats not 50megs to post somewhere :)
ok, lets see:
youtube kinda raped the quality, ill figure out better way to post this..

26
Gallery / Caustic porn :D
« on: 2012-10-18, 14:57:05 »
9 hour light tracing.
mapped colors on refraction + mapped IOR to simulate something along the lines of dispersion on prism.
single light source (directional square)
[edit]
walls are here!:
https://dl.dropbox.com/u/108014/wallsy/1920x1200.png
https://dl.dropbox.com/u/108014/wallsy/2560x1440.png
https://dl.dropbox.com/u/108014/wallsy/4480x1440.png

27
displacement:
we got positive and negative displacement but we need global offset of surface aswell.
also water level would be nice too (cutting of mesh based on displace map color/height)

28
[Max] Resolved Bugs / Re: Zipper Bugs list
« on: 2012-09-11, 23:54:23 »
yeah, full exr works fine :)
and new bug report:
displacement on instances breaks horribly, scene on drop:
https://dl.dropbox.com/u/108014/displace_bug.zip

29
[Max] Resolved Bugs / Re: Zipper Bugs list
« on: 2012-09-08, 22:17:41 »
ok, one more thing:
if you render out animation sequence the .hdr files are black (both from corona vfb and normal max vfb). .png save fine.
but the .hdr render passes seem to be ok?

and one more: corona seems to ignore modifiers set to invisible in viewport (visible on render) probably same problem as rendering subdivs in turbosmooth.
_Keymaster: FIXED

30
[Max] Resolved Bugs / Zipper Bugs list
« on: 2012-09-08, 12:25:27 »
follwing the overall idea here im doing my thread for stuff i find :)
so to start off:
alpha v2
- corona ignores "render iterations" in turbosmooth modifiers
_Keymaster: FIXED
- crash on adding map to emitter slot
_Keymaster: FIXED
- i had some crashes on changing path tracing back and forth but cant replicate that for now.

Pages: 1 [2]