Author Topic: Alfa channel isn't completely transparent  (Read 12398 times)

2017-08-13, 17:00:36
Reply #15

Cheesemsmsm

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Uncheck "Visible in masks" in the glass material.

2017-08-13, 20:25:29
Reply #16

maru

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Thanks Maru but this the solution you suggested is problematic - it disables all the hdr reflection from the scene materials.
Well, what would you like it to be? You can't easily replace reflections anyway, e.g. on non-flat surfaces. You can put whatever you like in the reflections override slot.
Marcin Miodek | chaos-corona.com
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2017-10-27, 07:20:40
Reply #17

Dollmaker

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Can someone tell me how to take care of this halo issue for objects behind glass where BG is replaced in PS? Thanks :)
« Last Edit: 2017-10-27, 07:35:25 by Dollmaker »

2017-10-27, 11:12:56
Reply #18

maru

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Rendering with direct visibility override for enviro set to black should work here. See (in this thread): https://forum.corona-renderer.com/index.php?topic=17065.msg107040#msg107040
Marcin Miodek | chaos-corona.com
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