Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524996 times)

2017-08-23, 09:35:31
Reply #420

Christa Noel

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Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.
you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'
..yeah.. I see. i tried it and it doesn't work as it should, I remember it was already discussed somewhere here. it reminds me to compositing alpha mode in shadowCatcherMtl. I think i'd like to call those things unfinished feature. but to whatever it will be categorized, imo it deserve to get higher attention/priority from developer instead of creating new features which potentially will become an unfinished feature like this.

2017-08-23, 13:37:16
Reply #421

Ondra

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Removing skin shader, dispersion, and material library, as these are all coming soon in 1.7. What new big topics should I add?
« Last Edit: 2017-08-23, 14:10:30 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 13:41:52
Reply #422

Ondra

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Adding few more options and resetting votes. Just for the record, the most requested features not yet implemented at this point are production-ready caustics and heterogenous media
« Last Edit: 2017-08-23, 14:10:21 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 14:09:59
Reply #423

Christa Noel

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GPU/Hybrid rendering?
what will it be? openCL or Cuda?

2017-08-23, 14:11:31
Reply #424

Ondra

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it would depend on the research we would do beforehand. This of course does not mean we will start working on it soon. At this moment we still dont see the benefits necessary to warrant the switch
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 14:16:54
Reply #425

Christa Noel

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What new big topics should I add?
how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)

2017-08-23, 14:27:43
Reply #426

rozpustelnik

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Aerial Perspective affecting only objects, not HDRI plugged into environment slot would be nice. Right now, Global Volume material affects as well the environment map, which by itself when photographed has natural aerial perspective.

2017-08-23, 16:59:44
Reply #427

Noah45

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Highest request PBR materials. Seems like a good opportunity for 3rd party. (Everyday Arch Viz materials) Siger has a good collection but we need many more....
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2017-08-23, 18:24:57
Reply #428

peterguthrie

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

2017-08-23, 19:35:09
Reply #429

romullus

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how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)

It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-25, 16:38:20
Reply #430

denisgo22

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For Corona scatter//

Would be amazing to enable select and changing multiple /instanced objects/ and /distribute on objects/ with CTRL or Shift keys and changing frequency and density settings simultaneously for several selecting objects///
Same in FP :)

2017-08-25, 17:02:21
Reply #431

alexyork

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

+1 on these, esp individual quality controls per object.
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2017-08-26, 16:35:55
Reply #432

3di

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a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.

2017-08-28, 10:32:45
Reply #433

Christa Noel

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It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.
yeay! :D

2017-08-28, 19:04:33
Reply #434

steyin

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

Listen to Peter damnit!