there is another problem - many (almost all) HDRIs do not have a sufficient brightness range, this makes the lighting not very good and in order to improve it, you need to use CoronaColorCorrect, increase the brightness and decrease the gamma - this makes the light better, but also does the HDRI not pretty for the background.
To fix it now - you have to have 2 variants of the same HDRI
The first is the HDRI setting for scene lighting
and the second one is HDRI configured to use slots with background replacement
I propose to make a new environment shader based on CoronaColorCorrect, which will have the same functions as CoronaColorCorrect, but there will be 2 versions inside!
The first set of settings for example will only work for lighting, reflection and refraction.
the second set of settings will work in the background,
we will put this shader in the environment slot and it will work separately for lighting / reflection / refraction / - the first settings and separately for the background - the second settings.
it will be very cool - we will be able to adjust the lighting without breaking the background, when for good light it is necessary to strongly distort the gamma or increase the brightness, while the HDRI, due to the gamma and brightness settings, looks terrible in the background
There is also a nice Volume effect function in CoronaSky, which only works with the corona sun so far, but most of the CG Artist uses HDRI for lighting, which makes the Volume effect function unavailable for them.
I suggest adding a Volume effect to the new environment shader so that we can use this cool effect in conjunction with HDRI lighting.