Hi there,
I would use a "better" noise level calculation to set in animation works :
If we could include / exclude some objets from the global noise level calculation, this would help to set a better noise-based limit.
Best example is a packshot using some ShadowCatcher white floor :
My object has a quite complex shader, and stays noisy for many passes, while the floor is not noisy after 5-6 passes. But the noise level seams to make some average for the entire picture, and gives a wrong noise level number.
Any chance it will be implemented ?
Regards.