Chaos Corona for Cinema 4D > [C4D] Resolved Bugs
Shading issue
TomG:
Ah didn't see it there in the first post, ty! Something to do with the way the object is created and mapped - deleting the UVW Tag stops the weird shading.
lollolo:
Has nothing to do with UV. I have only one noise and this is set to "world". This means no uv is used. At least, it shouldn't.
Edit: It seems to me that noise set to "world" is broken in bump channel. Noise is set to world, but I get a UV seam.
TomG:
To get it working I deleted the UVW tag, added a new one set to Cylindrical projection (per object, world system), and got what I would think are expected results. This object is also REALLY tiny, not sure if that is intentional (it is dwarfed by a default cube when added in to the scene, with the default cube being, I don't know, thousands of times larger).
EDIT Oh and I also reduced the bump value down from the 1000% too.
TomG:
Having things at a real world scale is usually beneficial for Corona, so may want to try making this larger too. Anyway, here's the scene after those small mods, plus a render to show how small this little item is :)
lollolo:
It is a bit too small right now, 17mm instead of maybe 25mm. It is small, but almost real scale, as this is small in real world too. I know, when it's too small or too big, strange things can happen during rendering. But I thought, this should still be in range.
I get the same result when I scale it up 10 times... That's not the issue, I think...
Another test: 50mm sphere, same material. Left sphere is not converted, right sphere is converted to a polygon object using c.
The left sphere (not converted) gives me the expected result. The second sphere which is converted gives me this shading thing again.
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