Author Topic: Material packs for C4D  (Read 10238 times)

2019-02-26, 17:13:22

celmar

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Hi everybody!  I just suscribe a corona license for C4d, and it seems that a pack of materials (if I understand well) is free, with the license... But if I follow the link, all the materials are for Max, not C4d... Are they the same?? or, wher is the link to the c4d material pack?  (or maube I misunderstaood).. Thank you for help!
« Last Edit: 2019-03-01, 13:08:20 by maru »

2019-02-26, 17:17:09
Reply #1

TomG

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There's no pack as part of the license - that link goes to resources, which are third party materials that are available free. There are collections from some name artists for 3ds Max, and then at the lower part of the page, there are links to the (third party still) pages with free materials, e.g. https://www.corona-materials.de/ and http://coronamaterials.com/. A lot of materials there :)
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2019-02-28, 12:27:27
Reply #2

KTMRalle

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Hi
Whats about the http://coronamaterials.com/ site? . I think she is down or out of funktion. I can not download any material.
Why is ther no Mat Library like 3dMax for Cinema4D ?
Are there any plans for it?

Greets
Ralf

2019-02-28, 13:10:19
Reply #3

Beanzvision

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Hi
Whats about the http://coronamaterials.com/ site? . I think she is down or out of funktion. I can not download any material.
Why is ther no Mat Library like 3dMax for Cinema4D ?
Are there any plans for it?

Greets
Ralf

This site is still working for me but to be honest there is not a lot of samples for you to get from there. Your best bet is to use  https://www.corona-materials.de/ as this is dedicated to C4D only.
For licensing reasons, the Max library cannot be used for C4D, it was created by a third party under our guidance.

Currently there are no plans to create a library for Cinema but with that said, it's not to say it isn't planned for the future.

We do plan/hope to create a cross-platform format that will allow Max materials to be used in Cinema and possibly vise versa. No dates are set in stone as of yet.
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2019-02-28, 13:43:34
Reply #4

Marvey

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"We do plan/hope to create a cross-platform format that will allow Max materials to be used in Cinema and possibly vise versa. No dates are set in stone as of yet."

that would be so good!

2019-03-01, 09:01:55
Reply #5

Redeemer

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It is quite a bummer Corona for C4D doesn't come with a simple standard lib4d file containing a bunch of metals, plastics, liquids, etc.. I think the devs overlook the importance of adding a tool like that. For many people it can help them getting fast results or figure out how materials are configurated and adapt them to their own needs. This can eventually lead to a subscription after the demo period.

But hey, there is some good news: Siger Shaders!

I'v invested in Siger Shaders and although it is not cheap, the materials are really good. 

2019-03-06, 22:00:08
Reply #6

BLADE

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Currently there are no plans to create a library for Cinema but with that said, it's not to say it isn't planned for the future. [/quote]

VERY disapointing, really.

When I made the subsrciption I was under the impression that the material library and A LOT of tutorials will follow shortly after release ...
It's not the end of the world. But you can see it from here.
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2019-03-08, 18:20:12
Reply #7

Exactly

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Totally agree with Blade here.

What is more confusing is that you are advertising on the job board for someone to develop more materials for 3DS Max.
If someone can someone explain what is going on it would be much appreciated.

Cheers

2019-03-08, 18:37:06
Reply #8

TomG

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It was explained:

- The material library is functionality, not just a collection of materials, so it would need writing from scratch. We are focusing on core elements like Team Render compatibility etc. first. At some point after these core features are looked at and working as expected, we'll revisit the possibility of the material library. (BTW, since this is coding, this is different than having someone create materials for Max, as they won't be a developer - it wouldn't make sense not to continue to develop what is in Max for no reason other than "it isn't in C4D yet", and the work in no way takes away from the C4D development since coding is required on the C4D side, and that is not what that job is for).

- The materials would need conversion - however, it might be that we come up with cross-platform materials while looking into other things like "save materials with proxies" which would then invalidate converting them. Until we know more, it wouldn't make sense to start doing work that might then become redundant.

Cheers!
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2019-03-08, 21:06:14
Reply #9

Benny

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Is the sbs material format proprietary? It kind of seems as if the industry is starting to move in that direction. I saw that Evermotion released an Arch materials package, all based on Substance materials. Wouldn't that automatically make it cross platform?

2019-03-08, 21:37:41
Reply #10

romullus

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Is the sbs material format proprietary?

Most likely it is. Also i think SBS is lacking many features of Corona material, not to mention such materials like layered, skin, hair, rayswitcher, shadowcatcher and so on. And there's bunch of Corona specific maps too. Maybe MDL would be closer to what we need, but not SBS.
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2019-03-08, 23:59:49
Reply #11

Benny

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That makes sense, however I wonder how most materials will be created a few years down the line. It would seem that tools such as Substance and Quixel are more suited to create complex materials.

2019-03-09, 11:02:32
Reply #12

romullus

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The materials can be very complex inside substance apps, but outside, they are baked to textures. Materials themselves become very simple, and always the same. Even if 3rd party supports substance shaders, they are still nothing more than closed box with limited range of editing control. If you want to author material, you need to do that in designer or painter. I doubt that you'd want that Corona would depend on such materials. On the other hand, even if Corona introduce its own exchange material, it probably will be limited as well - i think it would be very hard to reliably transfer DCC specific shaders. Think how limited material export is to Corona standalone. I think it's fair to assume, that if it would be easy, it would be already done :]
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2019-03-09, 14:34:36
Reply #13

burnin

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That makes sense, however I wonder how most materials will be created a few years down the line. It would seem that tools such as Substance and Quixel are more suited to create complex materials.
difference, in short: Quixel & Substance products are texture creation tools |VS| MDL, AxF, USD are cross platform industrial shading/material description standards and then some

substance comes close, but not really, since results must match no matter of Rendering engine in use
« Last Edit: 2019-03-09, 14:43:33 by burnin »

2019-03-16, 10:53:56
Reply #14

Merlin

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