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Messages - Dalton Watts

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46
[Max] Feature Requests / Max Passes reset a zoom
« on: 2021-05-28, 12:40:27 »
Hi guys!

Don't know if this has been asked before or not but here it goes:

When working with interactive rendering I often set Max passes to a lowish number like 10 or 30 passes, depending on if I'm lighting a scene or setting up a material.

When zooming to a specific area, if the max passes are reached I can't zoom out and go to another area and inspect it at the defined max pass value. I think it would be beneficial if that max passes would auto-reset at zoom state.

47
Hardware / Re: 10 Gigabit Ethernet Performance
« on: 2021-05-04, 14:09:35 »
I've given up DR since 2016, that's when I bought my dual Xeon 2699V3 workstation. But I only tried DR through 1gbe and generally it took too long for slave(s) to kick in. From those with 10Gbe setups how much time does a slave take to actively participate in rendering?

I've also given up on centralizing every file on a NAS (on 1Gbe). It was paaaaiiiinfully slow for Max to read.

So, my next best bet would be to hook up a 5950X workstation to my dual Xeon 2699V3 through 10Gbe with files being stored on the main Workstation, but I'm unsure how much time would take for the slave to participate.



48
[Max] I need help! / Re: Selected Object B&W Mask Script?
« on: 2021-01-22, 01:27:25 »
I actually found a method that works for now. CMasking_Mask and a combination of Manual selection and Material ID will do and I don't see the need to automate the process more than this since it already saves all masks along with the beauty pass.

49
[Max] I need help! / Selected Object B&W Mask Script?
« on: 2021-01-21, 18:55:22 »
So, guys, I know I can mask out objects with different colors with wirecolor and material id but, say I only want a black and white mask to directly use in photoshop? Does anybody know any script that does that tedious process for you?

Say, I select an object, click the script button and it automatically renders only its mask while automatically, for instance, assigns a white wirecolor to the selected object(s) and assigns black as the wirecolor of all remaining objects.

Even more efficient would be to be able to choose what objects one wishes to have a black and white mask with some sort of a dialog box.

50
Hi guys,

I frequently use PrintScreen to get color references from the web when I'm working. I use Gadwin Printscreen and assign new printscreen images to be saved to a specific folder, but I would like to streamline the process a little more by being able to paste the last copied clipboard content to the slate material editor directly. Is this even possible to do in Max?

51
[Max] General Discussion / Re: Slow Corona Material Library
« on: 2020-07-06, 20:38:46 »
Having the same issue at the office.
Does this improve with more cores on the CPU, or is this a single threaded task?

99,999999% sure it is single-threaded.

52
[Max] Resolved Feature Requests / Custom watermark on IR?
« on: 2020-07-05, 14:09:04 »
Hello,

Don't know if it has been asked before but is it possible to have a custom watermark checkbox on IR? It would be super useful and a huge timesaver to send tests to clients without the hassle of inserting it on photoshop.

53
[Max] General Discussion / Re: Slow Corona Material Library
« on: 2020-07-03, 16:44:02 »
Thank you Marcín! At first, trying out the daily build from 3JUN the material editor seemed faster but it was only placebo :-)

Would the GPU switch be a relatively "simple and fast" approach to develop? Anything you guys already tested?

Thanks for the clarification!

54
[Max] General Discussion / Slow Corona Material Library
« on: 2020-07-03, 01:14:07 »
Hello,

What is the technical reason why the corona material library is generally slow and somewhat laggy especially when scrolling but also when dragging a material to the 3ds max slate material editor? It has been that way since it was introduced.

55
What I noticed about GI vs AA is that lowering the value is very similar to lowering the passes. For example I use 20 passes for IR as default. When I lower GI vs AA to 8 I get almost identical image as default GI vs AA value at 8 passes. So its easier to just lower the passes since this does not impact my non IR rendering. Both takes same amount of time to finish too.

Yes, lowering passes I already do on a regular basis in IR. To me, no need to mess with GI/AA balance.

56
Thank you Marcín! Always helpful to know ;-)

57
[Max] Daily Builds / Re: Dissolve with previous image
« on: 2020-06-09, 22:53:46 »
Oh, I get it. Much better with subsampling, IMHO. Don't even know why would someone turn off subsampling but i guess that's the only way to keep both users satisfied. Thank you again Rowan! ;-)

58
Well, this actually helps when setting up lighting :-) Thanks romullus!

59
Interactive rendering is THE main reason I use Corona. I love it!

But as I was fiddling around just now in the Render Settings Devel/Experimental rollout I was thinking, besides changing the UHD Cache precision, what can one change to further speedup IR in that specific rollout?

60
[Max] Daily Builds / Dissolve with previous image
« on: 2020-06-09, 17:52:28 »
I'm not getting the use of this feature. Can someone please clarify? I don't notice any change in interactive rendering activating or deactivating it.

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