Author Topic: trying to build up a scene  (Read 47482 times)

2016-03-21, 21:15:10

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
Hello everyone im building this scene from scratch here are some of the wips i have at the moment mosty models hope you dont mind some of the renders are too noisy, but the final scene will be clean .

































































« Last Edit: 2016-04-05, 23:08:12 by zuliban »

2016-03-21, 21:36:51
Reply #1

shadowman

  • Active Users
  • **
  • Posts: 105
    • View Profile
Out of words.
Glad to see some new stuff from you, Jesus!
As always outstanding!

2016-03-21, 21:44:38
Reply #2

iLEZ

  • Active Users
  • **
  • Posts: 108
    • View Profile
    • andersryttar.se
This is a level beyond most stuff I've seen lately.
A question: Have you tried the ThinFilm plugin to get some subtle rainbow hue to those welds/chrome shaders?

2016-03-21, 21:54:08
Reply #3

dubcat

  • Active Users
  • **
  • Posts: 425
  • ฅ^•ﻌ•^ฅ meow
    • View Profile
Awesome stuff. I want to rub my index finger back and forth over that wood grain.
             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 ( ͡° ͜ʖ ͡°) choo choo

2016-03-21, 23:56:45
Reply #4

mferster

  • Active Users
  • **
  • Posts: 523
    • View Profile
Wow, this is incredible work. That lemonade is amazing.

One criticism. I think the scratches on some of the metal pieces could benefit from being toned down quite a bit, the ones that really stand out to me are the oven and the tap. it looks like someone took some steel wool and had a hay day.

2016-03-22, 00:15:24
Reply #5

Juraj

  • Active Users
  • **
  • Posts: 4761
    • View Profile
    • studio website
No need to make new nicknames Bertrand...

(top work)
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2016-03-22, 00:50:58
Reply #6

Juraj

  • Active Users
  • **
  • Posts: 4761
    • View Profile
    • studio website
Dirt here looks so nice. Is that careful projection/procedural(AO) or did you do unwrapping too ? Which approach is more dominant overall here ?

Oh, nice glare too :- )

Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2016-03-22, 01:31:22
Reply #7

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
@shadowman- thank  you ! im glady someone still remebers my name hehehe .
@ iLEZ- thanks! im now only using max and corona as the only plugin, i have not tried that i think adding that kind of effect will make it look good, i will try to find it and see if i can add to the scene.
@ dubcat- thanks!
@mferster- thanks im looking into that ill try to lower the layer of some the dirty effects for the final renders.
@Juraj_Talcik- thank you !- im not using any AO just textures, the texture of that wall is all hand painted to create all those little dirty effects bumps ect.

here is the texture in photoshop

and here is a 40%% crop of that area






2016-03-22, 02:57:39
Reply #8

Siger

  • Active Users
  • **
  • Posts: 186
    • View Profile
    • Siger Studio
Masterly ;)

2016-03-22, 04:57:57
Reply #9

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
you superdetailed everything insanely. dirts, reflections, lighting,
makes me speechless!

would you like to share a little about lighting method in first product shot - chair? and chrome material setup if you don't mind =)

2016-03-22, 05:02:38
Reply #10

Caue Rodrigues

  • Active Users
  • **
  • Posts: 185
    • View Profile
    • Studio IKI

2016-03-22, 08:00:41
Reply #11

WorkFlow

  • Active Users
  • **
  • Posts: 109
    • View Profile
These have an insane level of detail in modeling, lighting and materials!!

Really incredible job, great work man!
Windows 10, Cinema4D R21.207, Corona 6.0

2016-03-22, 08:24:34
Reply #12

tomislavn

  • Active Users
  • **
  • Posts: 706
  • Lightbringer
    • View Profile
    • My 3docean Portolio
Amazing amount of details in your work - I simply love it! Pure render-porn :)
My 3d stock portfolio - http://3docean.net/user/tomislavn

2016-03-22, 08:36:00
Reply #13

gerets

  • Active Users
  • **
  • Posts: 22
    • View Profile
The king is back!
Congrats master
G.

2016-03-22, 12:13:45
Reply #14

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12757
  • Marcin
    • View Profile
Those details are insane. Perfect. If that's a WIP, I'm not sure if I want to see the final pictures at all. It could be humiliating. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-03-22, 12:45:03
Reply #15

Buzzz

  • Active Users
  • **
  • Posts: 162
    • View Profile
Congratulation!

Good light, textures, and material are perfect!!!

Regards

2016-03-22, 12:50:54
Reply #16

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Oh, oh oh... that's a surprise. The good, old Zuliban =)
As a V-Ray master, what do you think about Corona?
« Last Edit: 2016-03-22, 12:56:55 by cecofuli »

2016-03-22, 13:24:29
Reply #17

johan belmans

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 761
    • View Profile
    • belly.be
I thought I had to wipe my monitor, seems to be not.
Well done!

2016-03-22, 13:46:53
Reply #18

diogovb

  • Active Users
  • **
  • Posts: 44
    • View Profile
Well done, all those tiny details made the work looks amazing! Congrats!

2016-03-22, 15:14:58
Reply #19

Rafael Reis

  • Active Users
  • **
  • Posts: 6
    • View Profile
Great work master!
Finally an archviz scene that we can say... this is art!

Your perception for colors and details are from another world.

2016-03-22, 15:53:42
Reply #20

thxraph

  • Users
  • *
  • Posts: 2
    • View Profile
Very impressive work. Master level for sure.
Congratulations.

Raph

2016-03-22, 15:56:09
Reply #21

arqrenderz

  • Active Users
  • **
  • Posts: 995
  • https://www.behance.net/Arqrenderz1
    • View Profile
    • arqrenderz
Best work of the year ;)

2016-03-22, 16:05:53
Reply #22

Tanakov

  • Active Users
  • **
  • Posts: 831
  • Corona is faster than diarrhea
    • View Profile
    • https://www.behance.net/Gringott
Damn, you have too much time on your hands. This is amazing.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2016-03-22, 16:41:27
Reply #23

Naxos

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 203
    • View Profile
Oh la vache !!!

Sorry, i was so amazed i can only react in french ;-)

2016-03-22, 16:57:11
Reply #24

dia

  • Active Users
  • **
  • Posts: 90
    • View Profile
Great to see work from you again :) Lovely details in the materials as usual . Cant wait to see it finished

2016-03-22, 17:01:23
Reply #25

pmcf1981

  • Active Users
  • **
  • Posts: 271
    • View Profile
speechless
I imagine the hours of work .... ..perfect perfect...

do you use any program to speed up textures like substance-painter ?

exemple video

2016-03-22, 17:15:40
Reply #26

RolandB

  • Active Users
  • **
  • Posts: 335
  • Corona fan
    • View Profile
    • Béhance portfolio
God is here...
Portfolio on Béhance
http://www.behance.net/GCStudio

2016-03-22, 17:21:59
Reply #27

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
hello thank you very much  ! hope to finish the scene in time.
@noel20 - most of the models are light with hdri and some corona lights most  of the hdri are free hdri from the web and in some render i just disable the enviroment .
for the chrome here is a screencap from the chair mats. mostly i just remove the ior from 1.5 to any  high level if the chrome looks ''heavy'' i just lower the reflection.

@cecofuli -hellow yes there are small but noticiable details from both renders at the end both are good! but for me corona glass is alot better and more correct if i add for example a blurry map in reflections it makes  refractions changes  the highlights reflections in the scene are better and the depth and in some cases vray glasses when they are near each other become blacker and in corna stay transparent, another thing i fond is the AA corona is better and it retains the HDR informacion when you use highlight compression while vray destoys it another one is the more complex the scene becomes the faster corona renders vs vray speed and you can have DOF in corona and still is faster.
one detail i still dont like too much in corona is its value in glossy sometimes is hard to add small glossy details in glass becase you need the map to almost look white.
@- pmcf1981 yes   im using  sustance painter some photoshop and zbrush all the modeling is done in max and zbrush

2016-03-22, 19:28:15
Reply #28

GugaBaraldi

  • Users
  • *
  • Posts: 3
    • View Profile
Wow, Zuliban is back!
Great job as always. Congratulations!

2016-03-22, 20:05:49
Reply #29

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8843
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Never heard that name before, but now i'm curious to see what i've missed :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-03-22, 20:17:58
Reply #30

DenBrooks

  • Users
  • *
  • Posts: 1
    • View Profile
    • DEN BROOKS CGI
No way this dude is back! We're all in a pickle! ))

2016-03-22, 20:30:37
Reply #31

pionier

  • Active Users
  • **
  • Posts: 85
    • View Profile
    • my portfolio
Return of the king hehe, welcome back. Great renders :)
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2016-03-22, 21:52:54
Reply #32

JakubCech

  • Active Users
  • **
  • Posts: 126
  • jakubcech.net
    • View Profile
    • jakubcech
This is so awesome :)
Totally blown away from my screen haha.


2016-03-23, 00:11:24
Reply #33

JacopoGrosso

  • Active Users
  • **
  • Posts: 125
    • View Profile
    • jacopogrosso.com
No words! OMFG, as said before ahah

2016-03-23, 23:23:08
Reply #34

Abderrahmen Ezzine

  • Active Users
  • **
  • Posts: 21
    • View Profile
No words to say , super work i'm just speechless

2016-03-24, 09:21:15
Reply #35

vansan

  • Active Users
  • **
  • Posts: 57
    • View Profile
Thank you Jesus for all your inspirational renders!
I'm your biggest fan, as many years ago you inspired me to learn VRay, and now i'm happy I chose the right tools to master my skills.

2016-03-25, 15:42:27
Reply #36

JonG

  • Active Users
  • **
  • Posts: 35
    • View Profile
Textures, lighting and your attention to detail are godly :O

2016-03-25, 16:21:49
Reply #37

yagi

  • Active Users
  • **
  • Posts: 370
    • View Profile
holy $#i*! ...who is this guy? is he human? are you from around here,....mars probably? is this corona 1.3 or 5.0??? i need to know you so Pls give us a link to your website or blog etc. thanks. Godlike works

2016-03-25, 19:02:43
Reply #38

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
Hi, thank you very much for all the nice comments makes me inspired to finish the scene.
yagi- i only have my website but it is unfinished  www.zuliban.com

2016-03-26, 12:05:31
Reply #39

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
Great work. I am suspecting you texture in Zbrush, export to Photoshop for further refining and detailing? Yeah, handpainting textures is a better approach to creating photorealism imo bc you can create what you want, how you want it and gives you control over specific requirements when it comes to materials and lighting (in some cases). Really digging the materials, attention to details, and modeling/sculpting.

2016-04-05, 12:28:41
Reply #40

goldfish

  • Active Users
  • **
  • Posts: 20
    • View Profile
Great job!!!

2016-04-05, 13:11:36
Reply #41

Alexp

  • Active Users
  • **
  • Posts: 153
    • View Profile
Realy nice mats. In some cases exagerated bump but anyway great work.

2016-04-05, 15:15:34
Reply #42

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
Hi, thank you very much for all the nice comments makes me inspired to finish the scene.
yagi- i only have my website but it is unfinished  www.zuliban.com

people would pay a lot of money for a video tutorial series on your approach to creating advanced materials.  Very impressive, like mind-blowing at times.

Super impressive work dude, materials are amazing, but also a lot of composition choices, light balance and glare.. it all looks stunning.

Anyway, a texture and shader breakdown of some of those objects would be super interesting <3

2016-04-05, 22:49:04
Reply #43

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
snakebox thank you ! i  will probably do a making of after i finish the scene and maybe sell the whole scene in turbosquid , but 1st i need to finish it.

im adding a bunch more of wips from the scene .











« Last Edit: 2016-04-05, 23:24:45 by zuliban »

2016-04-05, 23:07:00
Reply #44

Buzzz

  • Active Users
  • **
  • Posts: 162
    • View Profile
Nice renders!

Congratulation!!!

2016-04-06, 08:57:55
Reply #45

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
hi Zulliban, for images in your last post, did you use postpro? and did you have that scenes in vray? if you did, it would be nice if you post the vray renders too.
again, thank you for that cool works.. so inspiring us.

2016-04-06, 12:03:14
Reply #46

MartinBrinks

  • Active Users
  • **
  • Posts: 29
    • View Profile
    • martinbrinks.com
Really nice renders but I guess there's quite a lot of post production involved, like Looks?

2016-04-11, 13:55:37
Reply #47

yanislachat

  • Active Users
  • **
  • Posts: 14
    • View Profile
perfect job!
The carpet also looks awsome, is it forest or maps?

2016-04-12, 01:27:02
Reply #48

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
noel20 - yes i use postproduction  im still trying to find the correct colors i want for the overall scene and i dont have this scene in vray but i have tested it in vray too to see if there is any diference
the only thing im worried is extreme dof in corona the bokeh noise is never gone , but i hope the 1.4 fix this.

MartinBrinks- yes there is postproduction i dont use looks i use nuke

yanislachat- the carpet is just bump map nothing fancy but is one of the hardest shaders in the scene i took me alot ot get it ''right'' but i think the final scene wont have a carpet


2016-04-12, 05:46:26
Reply #49

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
the only thing im worried is extreme dof in corona the bokeh noise is never gone , but i hope the 1.4 fix this.
yes noise in extreme dof is a bit annoying, but in my experience I only got normal noise not like yours in second eyeglass image, it seems that the scene just need a more time to render.
but anyway, adaptive + denoiser in 1.4 should be good enough to handle that creepy noise. :)

2016-04-12, 12:04:15
Reply #50

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12757
  • Marcin
    • View Profile
the only thing im worried is extreme dof in corona the bokeh noise is never gone , but i hope the 1.4 fix this.
You should try the newest builds with adaptivity and denoising!
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-13, 12:01:52
Reply #51

deneb26

  • Active Users
  • **
  • Posts: 56
    • View Profile
snakebox thank you ! i  will probably do a making of after i finish the scene and maybe sell the whole scene in turbosquid , but 1st i need to finish it.


So you want to be a millionaire? naa, just kidding ;-)
I would definitely by it, because of pure awesomeness!

Regards
Ale

2016-04-13, 20:38:25
Reply #52

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
Holy corona,  Zuliban is back baby !
You know you will have a nuclear mindblowing feeling soon when this man shows the final masterpiece !
« Last Edit: 2016-04-13, 20:50:32 by Chakib »

2016-04-25, 12:27:47
Reply #53

A515

  • Active Users
  • **
  • Posts: 16
    • View Profile
    • www.arch515.com
I can boldly say that I grew up on their work. :) I miss even the artist OMAR ...
Nice to see you again ..

2016-05-05, 11:16:45
Reply #54

AM_visualization

  • Active Users
  • **
  • Posts: 84
    • View Profile
    • amvisualization
Really amazing work!!
congrats for the result!
Fat biker bounce better

2016-05-05, 14:06:09
Reply #55

agentdark45

  • Active Users
  • **
  • Posts: 577
    • View Profile
Absolutely incredible levels of detail! I'm curious why you use Nuke for your post processing? I don't know much about it - any particular advantages over photoshop / lightroom e.t.c? What sort of post processing workflow do you use, 32 bit exr's I assume?
Vray who?

2016-05-05, 15:41:59
Reply #56

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
Hi, photoshop is limited in options for 32 bits and nuke has good post production addons

2016-05-08, 16:44:31
Reply #57

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
Hi, photoshop is limited in options for 32 bits and nuke has good post production addons

I love that you use nuke, I have done this before too and I would love to always do this. I personally find that quick painting masks and using things like a wirecolor pass is just a lot faster to do in PS. Mind sharing some work flow info on how you use nuke? or do you not actually alter your shot that much in post, other than grading / colour? 

thanks! love your work

2016-05-08, 17:40:20
Reply #58

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.

2016-05-08, 18:00:24
Reply #59

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.

We have it internally, it will be released a week or two after 1.4 in daily builds
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-09, 16:24:42
Reply #60

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.

I'm curious, when you say tools, do you mean nuke/nukeX defaults? or are you talking about addons for nuke? if addons mind letting me know which ones you use?  Like I love nuke as a tool and workflow, I just find hard it hard to justify due to quick turn arounds, tweaks and fixes that often happen last minute with renders these days.

2016-05-13, 04:36:46
Reply #61

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
For anyone looking for a free colour correct/grading tool in Nuke!

I found this:



LUE for nuke
http://hagbarth.net/?p=1001

It's flat out amazing!

2016-05-13, 05:11:41
Reply #62

zuliban

  • Active Users
  • **
  • Posts: 56
    • View Profile
hi snakebox sorry that i did not answer, the addons im using the most is baselight and bokeh by peregrine labs

2016-05-13, 05:46:39
Reply #63

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
hi snakebox sorry that i did not answer, the addons im using the most is baselight and bokeh by peregrine labs

Thank you for the info!

2016-05-13, 07:39:05
Reply #64

vkiuru

  • Active Users
  • **
  • Posts: 320
    • View Profile
Holy sh*t, I didn't even need to read your forums name to know it was Zuli, it's got such a strong familiar vibe to it. It's really nice to see your work, it's been a really long time. Welcome back!

2016-05-15, 06:22:57
Reply #65

mitviz

  • Active Users
  • **
  • Posts: 482
  • Architectural/Product Modeling and Rendering
    • View Profile
    • MITVIZ
i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.

amazing work! congrats!some of the most realistic stuff i have ever seen, everything with attention to detail and the imperfections really show off each object, would love to see the setup for this scene, if ever you get time in future please share! also how does nuke stand up to fusion for pp? i am looking into node editing for 32 bit images more and more but its hard to make a choice based on ease of use and price
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2016-05-15, 14:50:35
Reply #66

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.

amazing work! congrats!some of the most realistic stuff i have ever seen, everything with attention to detail and the imperfections really show off each object, would love to see the setup for this scene, if ever you get time in future please share! also how does nuke stand up to fusion for pp? i am looking into node editing for 32 bit images more and more but its hard to make a choice based on ease of use and price

I think it's also worth taking into count what you want to do with it later. Fusion is certainly still used, specially in Europe, but Nuke has slowly become a standard many industries including television and vfx, but for good reasons. And it's often less about what the tool can do directly thought nuke is amazing, but honestly you can do the same in fusion, and they work veeeery similarly. How ever if you don't know either of them, I find it hard to argue why you should pick up fusion over nuke, simply because nuke you can take anywhere, and it connects perfectly to things like deadline etc. 

It's a bit like someone getting into 3d sculpting, as great as a tool mudbox is, and yes its actually easier to do certain things... if you want to make yourself a favor in the long time, just learn Zbrush and deal with it. It opens up so many more doors down the track.

That said.. fusion is free for learning, and I think its the full fusion you get access to, where I think Nuke's trial is limited to the point where its nearly pointless.

Anyway just my thoughts and experience.   

2016-08-15, 11:00:43
Reply #67

visua

  • Active Users
  • **
  • Posts: 38
    • View Profile

Jeez, I would love to get some insight of your postpro, gotta love that cinematic look and
you realy nailed it, great job keep at it!

2016-08-29, 15:08:55
Reply #68

Paul Springer

  • Active Users
  • **
  • Posts: 38
    • View Profile
Outrageous.  Don't show me final scene.  I can't handle it.

2017-03-08, 16:37:23
Reply #69

Naxos

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 203
    • View Profile
Very nice shaders work !!!

2017-03-08, 17:00:43
Reply #70

fabio81

  • Active Users
  • **
  • Posts: 444
    • View Profile
Hi, photoshop is limited in options for 32 bits and nuke has good post production addons

I can ask you what is your workflow to make postproduction?
you do post-production with the Corona vfb and then saved in exr and then worked in Nuke? because I saw that if you save with light mix, the image is clamped.

thank you so much
« Last Edit: 2017-03-12, 16:08:47 by fabio81 »

2017-03-23, 06:44:29
Reply #71

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
Hi, photoshop is limited in options for 32 bits and nuke has good post production addons

I can ask you what is your workflow to make postproduction?
you do post-production with the Corona vfb and then saved in exr and then worked in Nuke? because I saw that if you save with light mix, the image is clamped.

thank you so much

I can't speak for Zuli, but to get full value out of nukes tools, you need to output in a linear 32bit format, so all your corona framebuffer settings has to be 1.0 or default, no clamping etc etc. all the stuff you would do in the framebuffer, you do in nuke instead + more.

2017-04-04, 00:34:58
Reply #72

marius iordache

  • Active Users
  • **
  • Posts: 14
    • View Profile
    • www.behance.net
This topic is named "trying".....are you kidding me? trying....ahahaha, the level of detail and dedication is amazing, i am pretty sure you live on another planet where day has 48 hrs or something.Congratulations