i changed alot my workflow i used just to finish my render and change it a bit in photoshop for small glares and color correction, but now a days my scene is rendered in a very neutral light not too bright not too dark not burned and no contrast save as 32bit and do all of the constrast color and tone correction in nuke i feel i have more tools. i wish renders like corona could have a correct camera tone response and physically correct glares and flares it could save me a lot of steps.
amazing work! congrats!some of the most realistic stuff i have ever seen, everything with attention to detail and the imperfections really show off each object, would love to see the setup for this scene, if ever you get time in future please share! also how does nuke stand up to fusion for pp? i am looking into node editing for 32 bit images more and more but its hard to make a choice based on ease of use and price
I think it's also worth taking into count what you want to do with it later. Fusion is certainly still used, specially in Europe, but Nuke has slowly become a standard many industries including television and vfx, but for good reasons. And it's often less about what the tool can do directly thought nuke is amazing, but honestly you can do the same in fusion, and they work veeeery similarly. How ever if you don't know either of them, I find it hard to argue why you should pick up fusion over nuke, simply because nuke you can take anywhere, and it connects perfectly to things like deadline etc.
It's a bit like someone getting into 3d sculpting, as great as a tool mudbox is, and yes its actually easier to do certain things... if you want to make yourself a favor in the long time, just learn Zbrush and deal with it. It opens up so many more doors down the track.
That said.. fusion is free for learning, and I think its the full fusion you get access to, where I think Nuke's trial is limited to the point where its nearly pointless.
Anyway just my thoughts and experience.