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Messages - Chakib

Pages: 1 [2] 3 4 ... 53
16
Gallery / Re: Balancing act
« on: 2016-03-30, 19:45:30 »
Really nice macro , excellent rendu bravo !

17
Gallery / Re: First Corona test
« on: 2016-03-21, 22:06:42 »
The 3rd flashy tasty one is glorious, well done !

I would love to see a ghost somewhere in it.

18
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-07, 23:36:05 »
Guys is It just me or the render is a bit slow now? I'm testing the latest including new image filters (I'm using Parabolic for my case)

I'll make a test using the first denoising build and this one later.



19
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-06, 15:14:45 »
After testing I can say that I like  the new denoising feature, It works good with big size renders, but when I use is for like a 720p resolution even with a little value the blur is very strong and looks like a paint effect, a video explaining it is a big welcome.

Maybe adding some options to control denoising blur's value depending on the render resolution.

20
[Max] Daily Builds / Re: New VFB features
« on: 2016-02-01, 14:18:55 »
Maybe an Alpha transparency preview like in VFB+ would be cool.




21
Gallery / Re: Orion Tower Apartament B
« on: 2016-01-24, 00:01:12 »
Nice !
But the girl's arm looks tiny near the door, you should work on that so it looks natural.

22
Those are really nice tests!

For those who are obsessed with noise, this Altus thingy might be Godsend, but i always like small amount of noise in my images. For my highly untrained eye, noise equals details and big flat completely noise free areas looks very artificial. And still, i wait for Corona's adaptivity with big anticipation :]

Amen !

23
Gallery / Re: Industrial kitchen
« on: 2015-12-25, 21:15:51 »
Well, I think Ikea will be very pleased to recruit you after seeing this quality, well done !

24
Gallery / Re: Mercedes-Benz GT AMG
« on: 2015-12-11, 22:00:17 »

25
Gallery / Strawberry Choco
« on: 2015-12-09, 00:40:53 »
Hello guys,

Well I was so busy these days but I've decided to update A strawberry model I've made before with Corona using real sexy SSS.
Chocolate sauce was made in Realflow and I'm trying to get a better chocolate realistic look using sss, still testing...
Unfortunately I can't render the animation for now since I don't have a good pc config...




26
Gallery / Re: House in the Forest
« on: 2015-12-03, 22:34:30 »
I've enjoyed the last one, what a nice angle, well done !

27
Gallery / Re: Growing_House
« on: 2015-10-18, 21:56:04 »
Fantastic quality I've enjoyed all of them, well done !
 I wanna buy that house after that hehe.

The last render ( with the ball )  has  too much chromatic abberation you shoud reduce it.

28
[Max] Daily Builds / Re: Daily Builds
« on: 2015-10-15, 17:46:25 »
I just installed daily build from 13 oct. and corona frame buffer is not good at all - loading for decade. When i switch to IR nothing happened until i press stop button and then start rendering?? Is there someone experiencing the same problems?
I'm waiting for official 1.3 release.

PS: The plus here is corona rendering more faster now!
PPS: When IR is active frame buffer is always small - 600x400 no matter what resolution is set and i can't zoom or expand.

I'm using the 14 oct build ( legacy ) from yesterday : Same thing about IR ratio it stays at standard resolution 640x480 I don't know if this build is refixed from yesterday or not but the bug still remaining here.

Also I've found a bug ( maybe not a bug ) : Standard primitives don't work with "Viewport selection" in IR only IF you convert them to edit mesh/poly then it works normally.

29
Gallery / Minions : Banana Land
« on: 2015-10-09, 20:08:38 »
Hi guys,

I was tired working hard these days on others projects, but one thing for sure : Corona is always in my mind, so I've decided to make "another" minion scene even If I didn't give it enough time, but I had lot of fun making it and using Corona it's always a pleasure to work with.

Hope you like it.



Max, Zbrush, Corona ,Ps

30
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-27, 14:11:11 »
Hi guys,

Nice to see a new warnings messages about incompatible  mats in the latest daily build ( 24th ), but the thing that is annoying me is when I choose a vray mat and the warning shows up I choose ignore, then I thought It will remember my choice to ignore it, well It doesn't It still shows up the same error when choosing the same mat.
matter of better naming the buttons.

BTW: New prototype - reports errors over network:


Yeah exactly it was like "ignore" for both options, this new prototype is a clear and nice one, thanks Ondra !

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