Hi guy i think i'm having a serious annoying bug here, i explain :
As you know i did render a cosmetics scene lately it was rendering fine, but after reopening the saved scene tonight i've found that the diffuse map of the "reality cream" texture was blurred and the the blur is set to 1, so the blur value bug is back i think.
Also the filtering modes are acting really weird : here in bump map of the "reality cream" is not giving me that fine result of the first final render, i didn't change anything in the scene i just open and render, and the bump look is not like before ! also when choose to not use the filtering mode, the bump is disabled ! it happens only with some grayscale maps and others no :S+
Just to let you know i'm using Blend for this model.
I use the latest daily 2013-03-24 multiscatter, forestpack legacy
some pics to explain :
Final fine result : Diffuse Blur is set to 1/Bump value 6/ Bump Blur set to 1/ Pyramid modereopen the scene - same value as above / Pyramid mode ( same thing with Summed Area )Diffuse blur set to 0.01/Bump value 6/ Bump Blur set to 0.01 ( in the fine final render the blur was set to 1 and there was no problem )Pyramid Mode
Diffuse blur set to 0.01/Bump Blur set to 1/Pyramid Mode ( same thing with Summed Area )Bump value 6/Bump blur set to 1/ No Filtering