Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: JoachimArt on 2021-04-24, 09:04:31

Title: Corona Volume bug with Multimap
Post by: JoachimArt on 2021-04-24, 09:04:31
I opened an old scene in the current release of Corona and noticed that Corona volume has stopped working correctly with Multimap. This scene worked before but now the multimap has no effect, it uses slot0 no matter.

How to reproduce:
-Create a multimap with Gbuffer
-Create a colume map with emission color taken from the multimap
-Change the volume map to "inside volume"
-Apply it to a couple of objects with different Gbuffer.
-Result: you will see the objects will not change color the way it did before.
Title: Re: Corona Volume bug with Multimap
Post by: Avi on 2021-04-26, 05:46:55
Hi,

We have logged this bug report into our system. Looking forward to getting it solved soon.

Thanks.

Regards,
Avi

 (Report ID=CRMAX-504)