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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Joint Importance Sampling of Low-Order Volumetric Scattering
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Topic: Joint Importance Sampling of Low-Order Volumetric Scattering (Read 1660 times)
2013-11-19, 20:29:49
maru
Corona Team
Active Users
Posts: 12768
Marcin
Joint Importance Sampling of Low-Order Volumetric Scattering
Looks like there is some new way of rendering participating media. I just thought this may be interesting for all 3d nerds and maybe useful for Keymaster (he probably knows about this for a long time as one of the guys working on this is from Charles university).
http://io9.com/disneys-new-rendering-technique-could-usher-in-a-new-e-1467435361
And the technical stuff:
http://zurich.disneyresearch.com/~wjarosz/publications/georgiev13joint.html
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Marcin Miodek |
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2013-11-19, 20:39:54
Reply #1
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Joint Importance Sampling of Low-Order Volumetric Scattering
Yeah I know about it, Jarda was really excited about it ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Joint Importance Sampling of Low-Order Volumetric Scattering