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Messages - Ondra

Pages: 1 ... 592 593 [594] 595 596 ... 602
8896
Gallery / Re: Spongeboooob! :)
« on: 2012-10-11, 21:22:55 »
I think I'll stick with ponies... ;)

8897
[Max] Resolved Bugs / Re: shader bug (alpha 3)
« on: 2012-10-11, 13:03:04 »
The its something I'll have to investigate ;) can you post shading normal and dot product shading passes?

8899
[Max] Resolved Bugs / Re: shader bug (alpha 3)
« on: 2012-10-10, 21:15:33 »
I've looked at the file - there is bump - and pretty strong one. If you disable/lower it, it renders OK

8900
[Max] Resolved Bugs / Re: shader bug (alpha 3)
« on: 2012-10-10, 11:41:15 »
yes, post the scene please. ;)

8901
Done in alpha3

8902
[Archive] Alpha Builds / Re: Alpha3 released!
« on: 2012-10-08, 23:27:07 »
legacy build added

8903
[Archive] Alpha Builds / Re: Alpha3 released!
« on: 2012-10-08, 23:12:37 »
oops... I'll add it ;)

8904
[Archive] Alpha Builds / Alpha3 released!
« on: 2012-10-06, 23:17:50 »
Warning: this is an outdated build, use Alpha v5 instead

Hi,
I've finally created the Corona Alpha v3 build. It is in this post attachement. It is subject to the Corona licence/disclaimer. The installation instructions are here.

What's new in this build - major new features/tweaks/bugfixes
Just the most important changes - there are too many small tweaks to list them all
  • 3dsmax 2013 is now supported
  • Micro-triangle displacement added! (still somewhat unoptimized though)
  • Motion blur added!
  • There is now interactive documentation for the renderer settings
  • 3dsmax interface for render elements now supported!
  • Optional custom material editor scene
  • Bokeh effect
  • Better direct lighting sampling (combined direct light solver)
  • Corona Solid texture added (for blackbody emission, HDR color input)
  • Corona Mix texture added
  • Added blend material support
  • Internal color space changed to XYZ (more plausible shading)
  • Corona Sun is now supported by the daylight assembly
  • Added masking render element
  • CoronaMtl displayed better in viewport, lights are selectable, ...
  • C:/!Corona folder is no longer needed - corona saves logs to default 3dsmax plugin configuration directory
  • Per-material background overrides added
  • UI is better, defunct features hidden, better defaults
Important links
Known problems
  • Some combinations of fakes are not working correctly (e.g. invisible light + object with no shadows)
  • Plugins/components not supported: Hair & Fur, XMesh, HSDS, NormalBump, Bercon maps
  • Instancing with MTD sometimes creates suboptimally subdivided meshes
  • Large-scale use of MTD can cause excessive memory usage
  • Motion blur of objects with changing topology not supported
  • HDcache flickers in animations (unless save/load is used)
Future plans
Next big thing added to Corona will be Bidirectional path tracing (for better unbiased rendering of caustics) and better, more powerful system for artistic control fakes (visible to camera/reflections/refractions/...). Next alpha build will probably also have some sort of subsurface scattering (SSS) and better support for animations (temporal blending of caches). In either case, I'd love to get your feedback - what features would you like, what you like and dont like about Corona, etc. Just look around the forum, there are many threads in which you can participate.


8905
[Max] Feature Requests / Re: The most wanted feature?
« on: 2012-10-02, 22:28:02 »
Participating media added

8906
Gallery / Re: tom zamorin / render tests
« on: 2012-10-01, 14:33:34 »
Nice work, I really like the colors ;)

8907
Gallery / Re: tom zamorin / render tests
« on: 2012-10-01, 10:02:26 »
Unfortunately not. Try the imgur ;)

8908
Gallery / Re: tom zamorin / render tests
« on: 2012-10-01, 02:31:59 »
Hi,
the images from dropbox are not working. You need to either use the dropbox public folder for that, or rehost them somewhere else (forum attachement, imgur)

8909
Gallery / Re: Mercedes SLS
« on: 2012-09-29, 14:05:09 »
I feel like a Czech politician before elections, promising that everything will be eventually implemented, bug-free, and fast :D

8910
Gallery / Re: Mercedes SLS
« on: 2012-09-29, 13:34:49 »
hm... assert build is currently about 50% slower, but 30 minutes is still pretty high. I'll definitely do speed optimizations in the future (for example Corona is now not using any adaptive sampling in motion blur/DOF/AA computation), but now I am trying to get in as much features as i can ;).

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