Author Topic: Daily Builds 1.7  (Read 166699 times)

2017-10-22, 15:47:10
Reply #855

Jens

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Have any one experienced this issue with white noise in corners? Never seen it before in earlier versions, but it happens constantly now. Albedo pass is fine, all values good.

(I'm still on RC7 due to the many reports of how unstable and buggy the newer versions are).

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2017-10-22, 15:53:14
Reply #856

PROH

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Hi Jens. This looks like the "light leak" issue, that has been discused several times on this forum. In most of these cases the problem occurred because the walls had no thickness, and the solution was to ad thickness, for example by using a shell modifier.

Is this the same in your case?

2017-10-22, 17:40:53
Reply #857

Jens

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Hi Jens. This looks like the "light leak" issue, that has been discused several times on this forum. In most of these cases the problem occurred because the walls had no thickness, and the solution was to ad thickness, for example by using a shell modifier.

Is this the same in your case?

Thank you PROH! This was indeed the case :)
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2017-10-23, 14:18:49
Reply #858

denisgo22

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In work process I discovered very low and bad perfomance of 3dmax viewport with Corona proxy in all last daily build versions. /Even with proxy's in wirebox display mode/.
With many types of proxy's the viewport and max simply freezing for several minutes///
This new corona proxy's were made from last Daily's  1.7 RC 8-10//
With old corona proxy's were made from Corona 1.6-1.2.3 it's working much better and faster///
max 2017 Corona 1.7 rc10 -------
win 10, GeForce GTX 1050Ti 4GB
i-7 5820K 32Gb RAM

« Last Edit: 2017-10-23, 14:28:43 by denisgo22 »

2017-10-23, 15:20:42
Reply #859

Ryuu

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RC10 gives me worse renderspeeds on some ocasions than RC7, 8 or 9. Not as bad as post 14th September and pre RC7 builds but either way if i let it cook for more time is suspect time differences will be more noticeable.

What do the times actually mean? Is it time to reach a preset number of passes or time to reach a target noise level?


2017-10-23, 15:48:29
Reply #860

Ondra

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Here what I have found in RC6. Some corona camera bug. To recreate follow this sequence:
1)Create corona camera
2)Set it type to "Spherical 360"
3)Copy this camera
4)Change the type of the new camera to "Perspective"
5)Hit "render" (no matter interactive or no)
You should get black image & CPU loaded 100%.
Hi,
is this fixed now? (RC10)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-24, 12:27:48
Reply #861

hkezer

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I guess I have now installed 1.7, as it was in the dropbox folder, now it is deleted. Im scared! and also great job guys!
http://kezer.co

co-founder @ ivaBOX

2017-10-24, 13:02:06
Reply #862

Ondra

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I guess I have now installed 1.7, as it was in the dropbox folder, now it is deleted. Im scared! and also great job guys!
That was a mistake, it is not the true 1.7. Please wait an hour for the real thing ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-26, 12:49:38
Reply #863

Jens

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I'm getting weird results in my CMasking_ID render element when I have DR enabled. Happens in all my scenes with RC7 Build and DR enabled. All is fine without DR. Think it was there in RC6 too, but figured it must've been a specific scene. Not the case. (haven't tried RC8 yet). See attached :)

I'm still getting a weird result with the CMasking_ID and CShading_SourceColor pass when using DR. Using the final 1.7build nothing has changed here. No matter the scene. All works good if I only render locally or on the node via backburner. So it's a DR problem for sure.

Are you able to reproduce this? Screenshots are in org. reply in this thread (reply #770)
« Last Edit: 2017-10-26, 12:54:41 by Jens »
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2017-10-26, 15:40:36
Reply #864

jacobhutson

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im getting much heavier ram use on scenes now. at least 30% and sometimes 50% more on the same scenes.
it actually means my DR nodes wont render unless they are the large ram ones.
with PT/PT

Do i need to convert all the scenes to 1.7 (i use xrefs alot) or can i use a mix of 1.7rc4 scenes and 1.7 release scenes
the render file has been converted to 1.7 release.

cheers
J

2017-10-26, 23:03:44
Reply #865

ihabkal

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im getting much heavier ram use on scenes now. at least 30% and sometimes 50% more on the same scenes.
it actually means my DR nodes wont render unless they are the large ram ones.
with PT/PT

Do i need to convert all the scenes to 1.7 (i use xrefs alot) or can i use a mix of 1.7rc4 scenes and 1.7 release scenes
the render file has been converted to 1.7 release.

cheers
J

make sure you have enough swap space on your SSDs, I had to switch from 120GB to 240GB SSDs to make thinggs work, if it can't find the ram it will need that space. 5 out of 6 nodes failed until I upgraded.

2017-10-27, 02:24:03
Reply #866

jacobhutson

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[/quote]

make sure you have enough swap space on your SSDs, I had to switch from 120GB to 240GB SSDs to make things work, if it can't find the ram it will need that space. 5 out of 6 nodes failed until I upgraded.
[/quote]

thanks, checked that and there is plenty of space.
wow, ssd's in your render nodes, luxury. (so jealous)



2017-10-27, 02:26:10
Reply #867

jacobhutson

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another weird issue with 1.7 release
using DR some of the nodes dont start rendering until you click on the DRserver app dialog

nodes are on win10, 1511. so it could be a windows issue.
seems odd they cant get focus until clicked on.

app priority?

2017-10-30, 05:08:51
Reply #868

ihabkal

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it could be an issue related to windows firewall and security, I turned firewall off all my render nodes becuase it stood in the way on several nodes.

2017-10-30, 05:26:01
Reply #869

Christa Noel

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I guess it could be the OS issue.
it could be an issue related to windows firewall and security, I turned firewall off all my render nodes becuase it stood in the way on several nodes.
turning off the firewall? doesn't it makes them "unsafe"? imho exclude/allow all related programs DRserver, backburners, 3dsmax in firewall should be enough.
but actually I know that it is way easier by simply turn it off. I just don't feel comfortable with having a completely disabled firewall.