Author Topic: Daily Builds 1.7  (Read 166760 times)

2017-10-19, 19:55:20
Reply #840

johan belmans

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Yeah, that's why it is called Daily Builds.
I do not know how many camera's you have, but you can always replace them with a Physical camera adjust the necessary values and open render in 1.6.

 

2017-10-19, 19:56:46
Reply #841

fire3d

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just upgraded from RC5 to RC9 and I am experiencing scene hangs.  When i select my scenes corona camera for instance, there is a 10 second hang before I can edit it.  The IR is not as responsive + all around more slower interface and a few hangs.
I am using Max 2016

I had something silmilar after i updated from RC8 to RC9 on Max 2018.

In case that anyone has problems like these and saved a maxstart.max scene try to delete
the maxstart.max scene in the scene directory - for me this was the solution for the hangs and
camera problems.

2017-10-20, 00:34:08
Reply #842

iancamarillo

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I'm noticing a delay too. I'm running rc8 using corona cameras. What maxstart.max file are you referring to?

2017-10-20, 12:47:00
Reply #843

hkezer

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I'm noticing a delay too. I'm running rc8 using corona cameras. What maxstart.max file are you referring to?

maxstart,max is generally a template file. You setup unit settings gamma settings and maybe viewports bla bla, then use that empty file as startup template.
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2017-10-20, 13:08:27
Reply #844

fire3d

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maxstart,max is generally a template file. You setup unit settings gamma settings and maybe viewports bla bla, then use that empty file as startup template.

that it is :) exactly

2017-10-20, 18:12:41
Reply #845

fraine7

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Opening existing scenes is becoming a real chore with 1.7 RC9.

I have a 50mb Max file which opened in around 30 seconds with RC8, currently on 16 mins waiting for the same scene to open in RC9.

Tried other files and they are also taking an age to open. Reluctant to merge this scene into an empty max file and start my setup again but it would certainly be quicker if I did.

edit - It's also worth mentioning that the file appears to be hung and is not actually close to opening - Windows memory for this scene is static at around 1GB and has not moved in the 18 mins I have been waiting for the file to open - definitely something in RC9 that isn't playing nicely

2017-10-20, 23:21:08
Reply #846

Dalton Watts

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RC10 gives me worse renderspeeds on some ocasions than RC7, 8 or 9. Not as bad as post 14th September and pre RC7 builds but either way if i let it cook for more time is suspect time differences will be more noticeable. Scene 1 rendertimes are especially evident because of this.

For comparison:

Scene 01:
14 SEP build - 100seconds
RC4 - 166 seconds
RC7 - 80-86 seconds
RC9 - 88 seconds
RC10 - 113 seconds

Scene 02:
14 SEP build - 61seconds
RC4 - 104 seconds
RC7 - 57 seconds
RC9 - 58 seconds
RC10 - 72 seconds

Scene 03:
14 SEP build - 56seconds
RC4 - 180 seconds
RC7 - 57 seconds
RC9 - 55 seconds
RC10 - 57 seconds

Scene 04 (NO DOF):
14 SEP build - 47seconds
RC4 - 65 seconds
RC7 - 46 seconds
RC9 - 49 seconds
RC10 - 49 seconds
« Last Edit: 2017-10-20, 23:37:45 by Dalton Watts »

2017-10-20, 23:54:12
Reply #847

iancamarillo

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In rc10 if I create a corona camera with auto grid on and targeted unchecked it orients the camera on the surface I click. But if immediately try to create another camera, it does not orient the next camera correctly. I need to exit create mode and repeat the initial steps. Is this by design or bug? thx

2017-10-21, 02:31:57
Reply #848

ArchSpideR

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during the rendering, the rays/s actual sometimes begin to decrease, during this time the load on the processor decreases to 37% (build rc10).

2017-10-21, 09:46:56
Reply #849

romullus

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Build RC10

CoronaCam always maintain its target distance, if you select camera alone and move it, its target will also move in interesting fashion - you can steer camera through viewport like in a video game :]

max 2016 SP3
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-10-21, 13:30:29
Reply #850

Alex Darby

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Material editor seems to be really slow. Last couple of updates seem to have effected it.
Takes some time to render out the material shader ball.

2017-10-21, 15:10:31
Reply #851

DKulakov

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Yes, mat editor became slow!

2017-10-21, 15:57:01
Reply #852

LorenzoS

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Quote
Material editor seems to be really slow. Last couple of updates seem to have effected it.
Takes some time to render out the material shader ball.
If you have corona camera in scene, try to delete it and check again. I think the problem is the continuous refresh in the viewport due to a camera bug.

2017-10-22, 02:54:35
Reply #853

ihabkal

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w render node crashes and despite a few restarts Corona DR won't relaunch it.

2017-10-22, 10:42:54
Reply #854

Dionysios.TS

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I had the same issue 2 days ago!

Thanks for sharing,

Dionysios -