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Messages - herncabret

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[Max] I need help! / Corona Reflection Value
« on: 2020-09-27, 16:25:52 »
I just wanted to get an idea from everyone... for what materials are you not setting your reflection value to 1.
Someone mentioned in a forum a while back that the value should be set to 1 for most materials and then adjusted through the glossiness.

Do you believe this to be true / when are you not setting the value to 1?

Thanks!


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UPDATE: I have found it to be only renderable splines that I have this issue with. They automatically become part of the environment as well as having their own light pass.

3
I have an update of this.. experiencing the same thing again.

All lights are set to not occlude other lights. I have an image of

1. Environment Light On, Ground Lights Off
2. Environment Light Off, Ground Lights Off
3. Environment Light Off, Ground Lights On.

How is it multiple options are controlling one light source?
And how did these end up in an environment pass?

4
Gallery / Re: WeWork Madrid | 43 Paseo de la Castellana
« on: 2018-02-14, 12:08:39 »
Great work

5
Yeah that's right

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In the environment slot it was just a simple HDRI bitmap set to spherical environment with no other settings changed.

In reply to TomG, I had one object that I could control from two LightSelects, one of which being the Environment.
The Environment LightSelect controlled both the environment and this object (a default CoronaLightMtl applied to a renderable spline).

due to a lack of time I had to just get the lighting right through their values and no use the Light Mix. Unfortunately I'm unable to post screenshots of the effect.

Really strange though..

7
So i'm rendering an image with multiple lights.

There is 1 environment bitmap being used and a few instances of different CoronaLightMtls.

I have set up LightMix and found that in the controls one of my CoronaLightMtls which is a simple renderable spline object is being controlled by the Environment.

The renderable spline also has its own slot within LightMix that controls a second version of this light despite there being just one instance in my scene.

I have deleted my LightMix layers and tried doing it again.
I have also tried merging all my objects in to a new scene but the same effect every time.

Any ideas?


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[Max] I need help! / Stuck on Parsing Geometry pass. Crashes
« on: 2018-02-02, 15:33:22 »
I'm trying to render an image which has been rendering fine until I added a piece of complex geometry.
Its a complex piece of geometry that looks similar to the image attached. The mesh is clean but when I get to the parsing geometry render pass the file crashes. Are there any modifiers or techniques I can try to make the geometry renderable?

Thanks

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[Max] General Discussion / Bitmap Bump v CoronaNormal Bump
« on: 2018-01-31, 12:12:18 »
I was just wondering if anyone has found an advantage to using bump via a CoronaNormal map over a bitmap.

I found some materials in the Corona library favour this and wondered why?

10
Thanks TomG, works great.

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[Max] I need help! / How to edit CoronaLightMtl in LightMix
« on: 2018-01-17, 16:24:13 »
I'm having trouble getting an object with a CoronaLightMtl into my lightMix.

After a render it's illuminated in my beauty pass and visible in IR but how do enable it on my LightMix?

12
Where can I find the free elements?

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[Max] I need help! / Re: Clay texture with finger prints
« on: 2018-01-16, 10:46:47 »
Sounds great i'll give all of this a try later today.
Haven't given triplanar a go yet..should be interesting.

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Gallery / Re: Exterior_Rendering_001_2018
« on: 2018-01-14, 01:02:22 »
This looks great! Nice work.

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[Max] I need help! / Re: Clay texture with finger prints
« on: 2018-01-13, 18:15:45 »
That looks great Mferster very close to what I'm looking for!
If I were to want slightly larger and deeper impressions like accidental finger impressions (a rubbish level of craftsmanship) would you just add another map to the displacement or would it have to come down to geometry?

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