Author Topic: Daily Builds 1.0 - 1.4  (Read 244798 times)

2016-02-28, 10:40:26
Reply #795

cgiout

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I am not experiencing this. Is this happening only in some heavier scenes? In scenes from previous versions? Can you send a sample scene where this happens?
There were some reports about Win10+ui lagginess...

I found out what it is, if windows 10 Defender is scanning the hard drive, even using 1 or 2 MB per second and almsot no cpu at all, still it brings the max interface to a laggy sluggish mood, only solution is to turn off windows defender! works instantly.

Personally I'm not having any issues with IR now, but that fabulous piece of "Microsoft magic" can and was slowing down things tremendously, until I completely disabled it using this http://www.download3k.com/articles/How-to-Turn-Off-Windows-Defender-Permanently-in-Windows-10-01350 method - now it is completely gone and doesn't come back nor after some time of usage nor after reboot. Try that, maybe it helps.
Ok, don't consider my post...there's something wrong with may 3dsmax installation...also reverting to 1.3 it crashes as never before.

2016-02-29, 10:18:59
Reply #796

Ryuu

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Regarding the Windows Defender, instead of totally disabling it, you can just set exceptions for certain folders (e.g. the Max installation folder or the folders where you keep the scenes). This way it will still protect your system without slowing down your work that much.

2016-02-29, 20:29:06
Reply #797

romullus

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Does Corona installer always has to install "additional magic from Microsoft"? Couldn't it just check if that magic already there and skip installation if it's not needed?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-02-29, 21:46:26
Reply #798

Ondra

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I guess it could, but I am not exactly sure how to reliably check for that, so... it does not make any harm ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-02, 00:28:29
Reply #799

Ondra

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denoising/adaptivity daily is out!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-02, 01:07:39
Reply #800

denisgo22

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Thanks very much!!!
Super!!! It's working also via DR?
I have some problem's with this///

2016-03-02, 08:21:24
Reply #801

Alessandro

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Could you pinpoint what daily build you have used exactly, when encountered that bump problem?

Romullus, a few days ago I had the same problem working for a business partner. He start to work with downloaded Corona 1.3 as a demo, we have prepared some scenes, and a few days ago he has bought a licence, so I upgrade his system with the last daily build, and then the scenes (with the same texture I use in mine) show the same problem I've got with mine.
My Ducati or a render with Corona.....mmm, hard question!

2016-03-02, 08:45:56
Reply #802

Alessandro

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denoising/adaptivity daily is out!

I'm testing the new daily in a job. I find the noise filter amazing!! It should be so useful also in low quality preview, it create a visible aliasing but good for a preview, very fast and good result. I'll try better for final images.
About adaptive, how do the scale works? In the last months I've used also Vray for a business partner (and I've converted them to Corona ;) ) and I find su useful in Vray adaptive a render mode that show you using red dots the area where vray is working on, this help you a lot to set the limit value for adaptive. Is there a similar way to do that with Corona? Any ideas?

Edit: maybe show in frame buffer stats a value indicating the noise limit Corona has arrived to in real time...
« Last Edit: 2016-03-02, 08:49:18 by Alessandro »
My Ducati or a render with Corona.....mmm, hard question!

2016-03-02, 08:59:27
Reply #803

lacilaci

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denoising/adaptivity daily is out!

I'm testing the new daily in a job. I find the noise filter amazing!! It should be so useful also in low quality preview, it create a visible aliasing but good for a preview, very fast and good result. I'll try better for final images.
About adaptive, how do the scale works? In the last months I've used also Vray for a business partner (and I've converted them to Corona ;) ) and I find su useful in Vray adaptive a render mode that show you using red dots the area where vray is working on, this help you a lot to set the limit value for adaptive. Is there a similar way to do that with Corona? Any ideas?

Edit: maybe show in frame buffer stats a value indicating the noise limit Corona has arrived to in real time...

I noticed that aliasing too.. other than that, it seems really great so far.

2016-03-02, 09:32:52
Reply #804

bs

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hey guys,

i have a problem with the latest daily build from 2.3... i have done what i did every time in the past but somehow it did not work this time =)
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2016-03-02, 09:34:18
Reply #805

lacilaci

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hey guys,

i have a problem with the latest daily build from 2.3... i have done what i did every time in the past but somehow it did not work this time =)

Do you have the latest "dlls into max root..." from dropbox copied to your max folder?

2016-03-02, 09:35:53
Reply #806

romullus

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    [/list]Added denoising and image adaptivity options. They are still WIP. Adaptivity is enabled by default, denoising can be enabled in performance rollout.

    Mine is off by default for some reason. Not complaining, just stating. Actually i like it that way :]

    Ondra, may i ask why stop render on error treshold control was removed? I liked that option and i think it was requested not once here on forums. Will you bring it back at some point? Scratch that, i just found that control under general settings! :]
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    2016-03-02, 09:43:08
    Reply #807

    romullus

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    Could you pinpoint what daily build you have used exactly, when encountered that bump problem?

    Romullus, a few days ago I had the same problem working for a business partner. He start to work with downloaded Corona 1.3 as a demo, we have prepared some scenes, and a few days ago he has bought a licence, so I upgrade his system with the last daily build, and then the scenes (with the same texture I use in mine) show the same problem I've got with mine.

    Hey Alessandro, could you recap in one post what's exactly the problem is, i'm kinda lost here. So, you're saying that you (or you friend) prepared scene in 1.3 which looks good and install daily and bump looks weird? Too strong, too weak, or what?
    I'm not Corona Team member. Everything i say, is my personal opinion only.
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    2016-03-02, 10:24:20
    Reply #808

    Alessandro

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    Could you pinpoint what daily build you have used exactly, when encountered that bump problem?

    Romullus, a few days ago I had the same problem working for a business partner. He start to work with downloaded Corona 1.3 as a demo, we have prepared some scenes, and a few days ago he has bought a licence, so I upgrade his system with the last daily build, and then the scenes (with the same texture I use in mine) show the same problem I've got with mine.

    Hey Alessandro, could you recap in one post what's exactly the problem is, i'm kinda lost here. So, you're saying that you (or you friend) prepared scene in 1.3 which looks good and install daily and bump looks weird? Too strong, too weak, or what?

    Let me have a few minutes, I'll open a post on Bugs and I'll link it here. Thx
    My Ducati or a render with Corona.....mmm, hard question!

    2016-03-02, 10:43:31
    Reply #809

    Noah45

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    hey guys,

    i have a problem with the latest daily build from 2.3... i have done what i did every time in the past but somehow it did not work this time =)

    X2 . placed in correct dir's
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