Hi, like the title says I'm having some issues with the RawComponent pass.
How to reproduce:
Create 2 materials and link them into Base and Layer1 in a LayeredMaterial
Mask these two materials with noise, falloff, and possibly other ways.
Render this and check RawComponent(Diffuse) pass. No problem visible.
Add bump to either of the materials and you can see the RawComponent get some weird artifacts on the part of the material with the bump.
This behavior is not visible if either of the materials are applied to the object outside of the LayeredMaterial. Bump or no bump.
Is this fixed in a newer version of Corona or is this still the case?
I'm using Corona 6 Hotfix 1
I use RawComponent to compose shadows in photoshop, since this seems to be the only pass who has no color difference between dark or light materials, but still contain light information. Easy to use in multiply or similar blending modes