Author Topic: Tutorial: The Node Material Editor for C4D  (Read 2112 times)

2021-01-15, 13:41:25

Beanzvision

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Tutorial: The Node Material Editor for C4D

In this tutorial, we take a very in-depth look at the Node Material Editor, something unique to both this particular version of Corona, but also unique in Cinema 4D too!

« Last Edit: 2021-12-21, 15:37:21 by Beanzvision »
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2024-03-13, 19:19:27
Reply #1

crash8462

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Quick question, is there a turorial (official from Corona team or 3rd party) that goes in depth into to nodes / shaders available in Corona Renderer and their specific usage?

2024-03-13, 19:33:16
Reply #2

TomG

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Given that this is material creation, as that's what the Corona Node Editor does, then that's the category where you'll find info on it (so, not about nodes, but about materials :) ). e.g.
list=PLt4UrWcQaAX__vW6okH3WAmwNdwy7Q51n&pp=gAQBiAQB is the playlist for C4D that goes through using the Physical Material in detail. Anything else on our channel that looks into material creation will also be showcased using our Node Material Editor, too. Hope this helps some!
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2024-03-14, 13:58:01
Reply #3

crash8462

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Yeha, I know this one, I went through it. It is absolutely awesome. But I'm also looking for a tutorial that would help me go through specifically all the nodes types available in Corona and their different usage, more like 201 or 301 type of video (not basic). There is so much power in them it would be great if there was a video that focuses on that. There is documentation, but without video examples it is difficult to understand it.

2024-03-14, 15:14:28
Reply #4

Beanzvision

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I see the documentation as the material editor, and the image examples as video stills. :) Before becoming comfortable with the node editor I would create my materials as per usual in the mat editor and then load that into the node editor. This would give me a good understanding of how everything got linked together. I'm not saying that you don't know how to make materials, just that some people are put off by the node editor when it's actually easier and faster than the material editor and also the exact same thing just in a different layout. :) Is there anything in particular that you need help with?
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