Author Topic: Add a CTexmap - but have the map affected by the refraction in the water?  (Read 796 times)

2018-05-27, 03:33:36

DPS

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I have faked some caustics by mapping a texture to a riverbed - but ideally I don't want to bake them in.

I tried adding to the Ctexmap but the refractions are ignored.

Also would be handy if I could render a RAW lighting pass that also respected the water. So I could mask out the caustics in the shadows, in post.
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2018-07-09, 13:37:48
Reply #1

maru

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I am not sure if I understand the issue correctly (better description + some screenshots, renders, etc would be appreciated!), but maybe plugging the fake caustics into the self illumination slot of the riverbed material would be a solution here?
Marcin Miodek | chaos-corona.com
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