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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Add a CTexmap - but have the map affected by the refraction in the water?
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Topic: Add a CTexmap - but have the map affected by the refraction in the water? (Read 796 times)
2018-05-27, 03:33:36
DPS
Active Users
Posts: 118
Add a CTexmap - but have the map affected by the refraction in the water?
I have faked some caustics by mapping a texture to a riverbed - but ideally I don't want to bake them in.
I tried adding to the Ctexmap but the refractions are ignored.
Also would be handy if I could render a RAW lighting pass that also respected the water. So I could mask out the caustics in the shadows, in post.
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Specs: AMD 1950X, Aorus Gaming 7 x399, 64GB RAM, 1080ti. Win10, Max 2017, Corona 1.7.3
2018-07-09, 13:37:48
Reply #1
maru
Corona Team
Active Users
Posts: 12791
Marcin
Re: Add a CTexmap - but have the map affected by the refraction in the water?
I am not sure if I understand the issue correctly (better description + some screenshots, renders, etc would be appreciated!), but maybe plugging the fake caustics into the self illumination slot of the riverbed material would be a solution here?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Add a CTexmap - but have the map affected by the refraction in the water?