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Messages - cjwidd

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16
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-17, 23:52:09 »
Thanks guys, I appreciate it. Turns out they make these little huts / tents from a young age in Scandinavia. A tech artist from Quixel actually snapped a picture of one while out for a walk - I had no idea they were so common.

17
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-17, 10:07:34 »
Tent
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).


18
[Max] I need help! / Emulating Cinematography: Neg Frames
« on: 2021-12-17, 08:13:57 »
To simulate a neg frame (black card), typically used in photography / cinematic lighting, should the shader applied to the neg frame plane be IOR 1.5? What should the gloss level be, 0.25, or more?

19
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-15, 21:52:47 »
Forest
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).


20
[Max] Feature Requests / Re: ocio color management
« on: 2021-12-15, 11:22:38 »
I think Corona Renderer has said in the past that they would open to implementing ACES / OCIO once it became possible in 3ds Max; it's certainly been on the roadmap(?)

21
Gallery / Re: Deep Loneliness CGI
« on: 2021-12-13, 00:35:02 »
Or there is an over-bright light source that is being tuned down in LightMix. Something going on with the shelf, too...

22
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-11, 23:36:51 »
Carbon fiber


23
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-08, 23:47:16 »
Umbrella
*never textured an umbrella before(!)


24
Quote
Enabled creating CoronaCamera from orthographic view
🙏

25
Work in Progress/Tests / Re: Arts District Loft-WIP
« on: 2021-12-07, 02:55:29 »
Looks very good, well done +1

26
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2021-12-07, 02:51:56 »
@piotrus3333 do you have LUTs for these, I'd like to test them out(?)

27
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2021-12-06, 22:46:01 »
Tough, they both look good - obviously the blue tone shadow stands out in the 'ACES_test_F' version, and the props look better in 'ACES_test_F', but the strong blue tone on the white shader ball (upper left) is very noticeable.

28
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2021-12-02, 23:56:03 »
@piotrus3333 are you sure that the VFB doesn't render .cube vs .3dl differently? It looks like there is some color burn, or something, using the .3dl in VFB LUT, compared to .cube(?) Testing mP_Reinhard2FstormDefaults_v1.3dl.

29
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2021-12-02, 21:13:45 »
I've learned *A LOT* from Dubcat, so no offense, but I feel like my encounter with his Photographic LUTs early on while learning Corona Renderer, really led me astray. The 5D Mark 1 and 5DS LUTs produce a much more natural look, which is probably a better starting point when pursuing an un-edited photographic look.

30
Work in Progress/Tests / Re: cjwidd render thread
« on: 2021-12-02, 21:02:09 »
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

@Fluss, you were right - the red channel was inverted in the Siger shader normal map configuration. I did some tests recently and submitted a support ticket with Siger who confirmed the issue. The issue is resolved in the v.3.3.5 update. I re-rendered and updated the image in post with the correct normal (bump) configuration. Cheers!

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