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Messages - bmartinez

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Hi, I'm really pleased with the release of Corona 6 and when I saw the propagation of Masks through reflection and refraction the immediate thing I thought was, What about Z-Depth?

It's a big issue with animations when you're doing the depth of field in post-production and Corona is not able to propagate Zdeph through refractive objects. Like for example in a house, the Z-depth channel will show the windows as solid objects instead of transparent and will create inaccuracies when doing DoF in post. This also affects Z-Depth in Reflections, if you have an image of a mirror, Zdeph will show it as a solid object instead of calculating the depth in the reflection.

Vray doesn't have this problem and is time-consuming to render the Z-Depth passes in a different engine just for this result.

Is this something you can incorporate on a Hotfix or the Next version? It will make the engine animation so much more robust for animation workflow.

I've have included some test to describe it better, A simple scene with windows and a glass object, in one of the Depth passes I hid the glass to illustrate the desired effect (but it doesn't work with the glass object)

I'd like to know the experiences of other artists working with animations and see if they encounter this issue.

Thank you all!

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