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Messages - andregonweb

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[Max] I need help! / Re: Mesh/UVW or Material problem
« on: 2021-09-20, 17:28:23 »
I didn't try that - no.

I am using displacement, and just plain old UVW Box mapping.

Also checked for geometry overlaps but there were none. However, there was a residual horizontal piece of geometry which I deleted - and it has solved the problem.

It's odd though - I can't say I have had exactly this problem before - and all the other models for this project (about 10 in total have retained their geometry and Uv's perfectly. Guess it's one to ascribe to the "corrupted geo" category.


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[Max] I need help! / Re: Mesh/UVW or Material problem
« on: 2021-09-20, 17:00:34 »
Ah - yes of course.

Please see herewith where I have indicated the seam on the rendered version.

Its causing the artifacts that are making those area seam to pop out unnaturally.

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[Max] I need help! / Mesh/UVW or Material problem
« on: 2021-09-20, 15:05:02 »
Hi all,

I'm having a slight issue with a file I have had in my pipeline a short while (over multiple versions of Corona and Max).

There is a distinct seam visible directly on top of the underlying geometry (in both mutli-geo and collapsed geo setups - please see screenshots attached.)

I've tried removing UV's via the built in Max utility, exported and re-imported the mesh itself, and all to no avail.

I'd really appreciate a second pair of eyes on the problem and all of your input.

Regards -

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AHA! Romullus - I thank you! I just shared this little nugget with my team in case anyone ever runs into this problem again.

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Hi all -

I tried rendering a small greyscale image today. Set up my Corona sun, environment and a tiny lightmix. Fired up interactive rendering and got the Corona frame buffer going and all looked well. I then wanted to do a render, which for something small, I wouldn't choose a render output directory - but now it pushed out an error of "Error Creating File Output". I thought it was odd, but I just specified a directory quick so it could save my cxr, and hit render again. And this is where it got really weird! It opened up the classic 3ds Max frame buffer and started rendering my Corona image in that. It looked okay, but no access to the lightmix. I let the render finish, and noticed that it also started de-noising. Is this a feature where I need to specify Corona to use its own native frame buffer - maybe a setting I'm missing? I've been using Corona for a while now and I have never seen this sort of behavior before. Please help if you can.

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