Author Topic: Chaos Corona 11 for Cinema 4D daily builds - Changelog  (Read 12460 times)

2023-07-12, 14:57:34

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-07-11) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Changed:
    • Updated background images in Windows installer
  • Fixed:
    • Fixed issue where using "Camera physical size" with UHD/4K cache led to freeze
    • Fixed issue where using "Camera physical size" sometimes broke object picking from VFB
    • Fixed issue where CIE crashes after deleting Curves tone mapping operator with opened editor
    • Fixed issue where creating a region during pre-rendering phases lead to crash
    • Fixed problem with Corona light and Corona proxy object not rendering in normal render when instanced using multi-instances as part of hidden instanced group
    • Fixed problem with tone mapping panel in Corona VFB having different background color than the rest of VFB on some macOS systems

Note: All changes in this build will be released in a v10 Hotfix

2023-09-14, 09:13:10
Reply #1

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-09-14) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • New:
    • Added support for Cinema 4D 2024

Note: there is currently one known issue in this build - perfect sphere does not render correctly when used with Corona pattern modifier in Cinema 4D 2024. This problem will be fixed in following builds.

2023-10-23, 13:55:22
Reply #2

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added initial version of new scene conversion dialog
    • Moved Camera, Light and Sun conversion to new system
    • Support for explicit C4D area light and Sun conversion
    • Support conversion of latest V-Ray Sun and Sky (DomeLight)
  • Lister improvements
    • Lister dialog now also displays Displacement tags
    • Lister columns visibility setting is now preserved between Cinema 4D sessions
    • Lister now includes list of instances, cloners and generators under each object
  • Direct Pyro support in Corona Volume Grid (Cinema 4D 2023+)
    • Corona Volume Grid can link with any existing Pyro simulation
    • It is recommended to cache Pyro simulation, but uncached output is also supported
  • Added basic support for OCIO color inputs
    • For now this resolves input colors and OCIO should work in sRGB preset
    • There are still fixes to be done to for OCIO support of e.g. ACES preset, these are planned for next daily build
  • Intel denoiser improvements
    • Intel denoiser (GPU) can now be used for interactive rendering
    • OIDN (Intel Open Image Denoise) updated to v2
    • Both CPU and GPU denoising is now available
      • If a compatible GPU is found, the denoiser will automatically be switched to use it, otherwise we will fallback to the CPU
      • Nvidia driver version 522.06 or newer is required
      • Support for AMD cards will be added in the future
  • Chaos scatter additions
    • Added controls for altitude distribution limitation
    • Added Look At functionality in rotation transformation
  • Other additions:
    • Viewport selection filters now recognize Corona Light and Sun as lights and Corona Pattern modifier as deformer (S26+ only)
  • Changed:
    • Color mode in Corona light is now selected using dropdown instead of individual checkboxes
    • Save dialog in Corona VFB now remembers file format used for saving previous renders
  • Fixed:
    • Fixed problem with tone mapping panel in VFB having different background color than the rest of VFB on macOS
    • Corona help system now also works for Render settings, Multipass and all shaders (previously some of these did not open correct web)
    • Fixed issue in lister where enabling/disabling displacement for all materials with displacement caused update of material preview even for materials without displacement
    • Fixed random scattered object instance rendererd at zero position when open spline was used as distribution object in Chaos Scatter
    • Fixed problem with decals not visible to Mask pass in Multi-pass
    • Fixed problem with clouds being sometimes visible in viewport preview of Corona Sky even when set to simple color
    • Fixed issue with incorrectly detected topology changes in deformation motion blur leading to render artifacts
    • Fixed freeze in Chaos Scatter caused by scattering instances with zero size when collision avoidance is enabled
    • Fixed issue with perfect sphere with Corona pattern modifier not rendering correctly in C4D 2024
    • Fixes in installation of Chaos Cosmos and Chaos licensing server on macOS
    • Fixed performance regression when using Triplanar


2023-11-03, 12:57:48
Reply #3

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added:
    • Added new Corona Tile shader
    • Added new Corona Color Edge shader
    • Added support for OCIO view transform in Corona VFB
  • Fixed:
    • Fixed issue with Displacement override tag not working when original displacement is set to zero
    • Fixed crash of TeamRender client when thread limit is overriden using string options (system.numThreads) to a value higher than set in TR client preferences
    • Fixed reflectance in material conversion of Cinema 4D materials
    • OCIO configuration is now correctly applied in render output
    • Corona Volume Grid now automatically updates when Pyro output cache is changed
    • Fixed issue with some Pyro simulations flickering when rendered using Corona Volume Grid
    • Fixed issues with incorrect bluring with Corona Bitmap, especially in scenes with large units
    • Fixed issue with noise shader not working in bump slot when used inside layer shader
    • Fixed crash in Chaos Scatter in Cinema 4D 2024 when scattered objects contains cycle in instances




2023-11-10, 14:04:13
Reply #4

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added:
    • MappingRandomizer and Multi shader now support randomization based on tiles of Tile shader
    • Altitude filtering in Chaos Scatter can now be better adjusted using curve
    • Added "on" column in Lister for Corona Proxy
    • Added new bump/normal shader filtering options to Physical material. It has the following modes:
      • 'None' - Normal/bump shaders are not filtered; this gives the most accurate look, however it can lead to significantly increased noise/flickering.
      • 'Linear' - Normal/bump shaders are filtered linearly as any other shader. This may lead to changes in appearance when using different zoom or resolution.
      • 'Roughness modulation' - default. The same as Linear, however, when Corona bitmap is used for bump and/or as normal shader, the material roughness is modified in order to preserve appearance as much as possible when changing zoom/resolution.
  • Fixed:
    • Fixed crash caused by instancing objects with Corona Pattern modifier
    • Fixed problem with Corona Bitmap and Corona Proxy not correctly loading paths from C4D Asset browser
    • Fixed crash when using Corona Bitmap with UDIM pattern containing all 10 tiles in a row
    • Fixed issue with Hair materials imported from Corona material library not rendering in masks
    • IR no longer restarts when white balance on active camera changes
    • Fixed issue where Camera Physical Size did not work with Render selected (pixel mask)
    • AO, RoundedEdges, Curvature shaders now work with MappingRandomizer

2023-11-16, 20:09:47
Reply #5

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving remaining issues.

Changes in Corona 11 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Added:
    • Added support for VRayScannedMtl in scene converter
  • Changed:
    • Rendering and worker threads on Apple Silicon now use default QOS
      • This is mostly internal change that might improve rendering performance on some M1/M2/M3 CPUs
    • V-Ray physical Sun & Sky is now converted to Corona sky in physical mode (instead of Corona sky with V-Ray physical shader)
    • Renamed Color Edge shader to just Edge shader
    • Updated version of Cosmos shipped in installer to the latest version
    • Updated version of licensing server shipped in installer to the latest version
  • Fixed:
    • Rendering of takes with multiple cameras now uses tone mapping from the correct camera selected for take
    • Fixed rendering artifacts in animated VolumeGrid when used in scene with geometric motion blur enabled
    • Fixed issue where animation parameters in Proxy Lister were not enabled when animated proxy was loaded from within lister
    • Fixed crash in Chaos Scatter when using edge trimming with Forester
    • Fixed issue where VolumeGrid intersecting glass material led to artifacts
    • Fixed rare NAN that could appear when using Caustic solver
    • Fixed issue where MappingRandomizer/Multi shader options Polygon and Mesh Element did not work with displacement
    • Fixed Curves tone mapping operator slowing down the whole tone mapping UI
    • Fixed VFB history not showing B&G and not saving the enabled state of tone mapping

2023-11-22, 14:28:08
Reply #6

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Added:
    • Tile shader now shows error when custom pattern set by user is in incorrect format
    • Added normals filtering settings also in Skin material
    • Default value for normals filtering set in new materials can now be set in Corona preferences
  • Changed:
    • Changes to the conversion of Hair material in scene converter
  • Fixed:
    • Scene converter now creates single UNDO action (instead of separate UNDO for each converted node)
    • Fixed installation of Corona Standalone
    • Fixed incorrect glossiness value for default preset of Physical material when using glossiness mode
    • Fixed incorrect value specular value for presets in Physical material when using Disney specular mode
    • Fixed issue with include/exclude list in in C4D Lights being ignored
    • Fixed issue with scroll down lists in Color picker in Lister dialog being opened in wrong position
    • Fixed Material ID in Skin material not working
    • Fixed crash when stopping IR in some scenes when "Adjust render resolution to VFB" is enabled
    • Fixes and improvements in conversion of V-Ray sun and sky

2023-11-23, 10:45:47
Reply #7

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 198
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Fixed:
    • Fixed crash when rendering scene with some 3rd-party lights (e.g. Redshift)
    • Fixed rendering artifacts in pattern modifier caused by aligning pattern bounding box with front plane of some specific pattern geometries
    • Camera lister numeric parameters no longer open columns setting when value is confirmed using enter
    • Fixed crash in TeamRender client reproducible in some specific scenes
    • Fixed regression with filtering of UVW-based bump in C4D shaders
    • Fixes in implicit conversion of C4D area lights