Hello there everyone,
I have this issue with corona layered material.
Really simple - I am creating a beach scene.
So material setup really simple: Corona LayeredMtl. The base mtl has a DRY sand with displacement and the second material below has a WET sand (no displacement)
And I am masking these to with a map channel 2. Black and WHITE MASK.
When I press render I can see the dry and wet sand blending fine. But the whole plane(beach) is using displacement from the base material. Even the wet sand area has displacement. (AND IT DOES NOT)
Its like its working with the duffuse and such but displacement is only working on the base material. ;/
Can anyone help how to solve my problem.
How should I approach this situation.
I want the dry sand displaced and the wet sand becoming FLAT. (no dispalcement)
Thank you.