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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Multilight - interactive/post light editing
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Topic: Multilight - interactive/post light editing (Read 4237 times)
2012-10-18, 10:31:38
andreupuig
Active Users
Posts: 59
Multilight - interactive/post light editing
Don't know if it could be implemented like maxwell/fryrender/etc...
Multipliers divided per group light in the post processing tab or a tab integrated in the VFB
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2012-10-18, 12:15:01
Reply #1
superrune
Active Users
Posts: 13
Re: Multilight - interactive/post light editing
When Corona supports interactive rendering, this could probably be done easily with a standard light script.
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2012-10-18, 13:24:10
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Multilight - interactive/post light editing
Multilight will be tricky to do right (with no slowdown when not using it). So dont expect it in near future...
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-06-10, 12:29:30
Reply #3
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Multilight - interactive/post light editing
Duplicate request:
https://forum.corona-renderer.com/index.php/topic,96.0
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Pages: [
1
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Multilight - interactive/post light editing