Author Topic: Hill Town apartment... Living room  (Read 659 times)


2021-06-09, 19:16:01
Reply #1

rpt

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Hi, loved your renders

I have just a question for you, could you tell me how do i achieve these distorcion on the glass shader that you have on render 3?
if it's not too much to ask i would appreciate if you could share a printscreen of that material configuration so i can fully understand

thanks and keep the good work


2021-06-09, 19:29:09
Reply #2

TomG

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If you mean the way that the glass appears not to be flat so the reflection is rippled (happens in most panes of glass), I would guess this is just a bump map applied - so long as the noise is very large scale (whether image or procedural noise), nice and smooth transitions to the noise, and low amount in the Bump, it would give the desired effect.
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